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I can be trusted with alpha channels in LayerRenderer, visionOS compositor crew eta wen alpha blending 🙏

72,665 views • 2 years ago •via X (Twitter)

7 Comments

Geeky's profile picture
Geeky2 years ago

I mean, someone had to, right?

Tim Davison ᯅ's profile picture
Tim Davison ᯅ2 years ago

Omg how!?

Shiny Quagsire's profile picture
Shiny Quagsire2 years ago

this is not a place of honor:

ver1sea's profile picture
ver1sea2 years ago

In the code you are drawing onto the RealityKit plane. Why do you need the LayerRenderer at all? Is it just to get the renderViewTransforms and renderTangents? (need to read more)

Shiny Quagsire's profile picture
Shiny Quagsire2 years ago

this code judders if you go even slightly above 11ms in draw time, and it's unavoidable because RealityKit doesn't give access to frame timing. Basically I need a guarantee that the plane pose + the rendered texture are updated atomically. Also, no spacewarp = nausea risk.

Ridge's profile picture
Ridge2 years ago

@ddlvidbot

Maeve Shevchuk🇺🇦🍉's profile picture
Maeve Shevchuk🇺🇦🍉2 years ago

I'm not very familiar with the vision pro, what's this environment being drawn in the whites/greys? is that something you arranged or the apple vision putting irl objects into a virtual space and showing their "hitboxes"?

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