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I can be trusted with alpha channels in LayerRenderer, visionOS compositor crew eta wen alpha blending 🙏

72,665 次观看 • 2 年前 •via X (Twitter)

7 条评论

Geeky 的头像
Geeky2 年前

I mean, someone had to, right?

Tim Davison ᯅ 的头像
Tim Davison ᯅ2 年前

Omg how!?

Shiny Quagsire 的头像
Shiny Quagsire2 年前

this is not a place of honor:

ver1sea 的头像
ver1sea2 年前

In the code you are drawing onto the RealityKit plane. Why do you need the LayerRenderer at all? Is it just to get the renderViewTransforms and renderTangents? (need to read more)

Shiny Quagsire 的头像
Shiny Quagsire2 年前

this code judders if you go even slightly above 11ms in draw time, and it's unavoidable because RealityKit doesn't give access to frame timing. Basically I need a guarantee that the plane pose + the rendered texture are updated atomically. Also, no spacewarp = nausea risk.

Ridge 的头像
Ridge2 年前

@ddlvidbot

Maeve Shevchuk🇺🇦🍉 的头像
Maeve Shevchuk🇺🇦🍉2 年前

I'm not very familiar with the vision pro, what's this environment being drawn in the whites/greys? is that something you arranged or the apple vision putting irl objects into a virtual space and showing their "hitboxes"?

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