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I can point out several issues I have with Black Ops 7 Zombies just from one minute of gameplay alone - Generic menu, ripped straight from MP and Warzone - Forced Online play - HUD is copied from Warzone with ugly purple coloring instead of being stylized for zombies...

62,847 次观看 • 4 个月前 •via X (Twitter)

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Cursed Tier 3 appears to have a higher-than-normal Zombie Health Cap. Shoutout TheMCZombieSlayer for asking me to test this! - This is Cursed Tier 3 (No Bus Relic). On Standard, Zombies have (last I checked) a health cap at Round 55, with 50,000 Health. The VS Recon I'm using is Triple Pack-A-Punched, Legendary Rarity, combined with "Dead Head" from Deadshot, which results in 54,595 Damage to critical spots. This means it will one-shot Zombies forever at the expected Standard Health Cap. If it ever STOPS one-shotting zombies after Round 55, it means the health cap is not 50,000 at Round 55 like we expected. As you can see, the VS Recon acts as expected up until Round 55; one-shotting zombies in the face. It's not until Round 58 or so that you notice zombies start to become headless zombies. Indicating you haven't done enough damage to kill it, but close enough. Then, at Round 60 or so, the VS Recon stops one-shotting altogether, indicating that, yes, zombies DO seem to increase in health after Round 55 and 50,000 Health. - How high does it go? I have no idea. And I don't plan on testing it myself. Personally, without Damage Numbers or Health Bars... It seems too tedious to figure out. I know it's possible, I just don't want to do it 😂 I'd love to extend the conversation to you. Have you experienced this? What Tier of Cursed did you experience? Has someone gotten to 999 on Tier 3 Cursed? If so, that could be a good sign that this is just a minor increase to compensate for Tier 4 Pack and Ultra Rarity. Honestly, I really hope Treyarch comes out and just tells us the exact numbers (if this is intended). Knowing the number is so much more valuable for further content and strategy! TL;DR - It appears, at least in Tier 3 Cursed, the Zombie Health does not cap at 50,000 Health at Round 55. It seems to increase, but I'm not sure what Round or Number it stops at, and would love to see clarification of this from Treyarch!

Doughnuts

28,691 次观看 • 5 个月前

Elon Musk exposes California Democrat NGOs make a fortune off the homeless “They're getting close to a million dollars per drug zombie — They need to keep them in the area so they get the revenue — They don't arrest the drug dealers because otherwise the drug zombies would leave” “Homeless is the wrong word. Like, homeless implies that somebody got a little behind on their mortgage payments and if they just got a job offer, they'd be back on their feet. But someone who is totally dead inside shuffling along down the street with a needle dangling out of their leg, you know, taking a dump in the middle of the street, they're not, like, one job offer away from getting back on their feet. You know, these sort of charities, they get this money. The money is proportionate to the number of homeless people. Their incentive structure is to maximize the number of drug zombies, not minimize it. That's why they don't arrest the drug dealers 'cause if they arrest the drug dealers, the drug zombies leave and they would stop getting money from the state of California and from- from all the charities. This is a diabolical scam. You're taxed on any money going through the system in San Francisco and that money goes to the homeless industrial complex. When you add up all the money that's flowing, they're getting close to a million dollars per drug zombie. It's like $900,000 or something, like some crazy amount of money is going to these organizations. So they wanna keep people just barely alive. They need to keep them in the area so they get the revenue. They don't arrest the drug dealers because otherwise the drug zombies would leave. If they get too much drugs then they die, so they're kept in this perpetual zone of being addicted, but just barely alive.”

Wall Street Apes

548,858 次观看 • 7 个月前