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I designed these so certain objects procedurally change color based on the PFP’s background and fur. Separate texture nodes sample small areas of the background and fur colors, which then propagate through the rest of the shader network.
10 条评论

Apewhale 🍌1 年前
You killed it with these. Digging my mutant keg.

stonefox1 年前
You are so talented Alex ! I watched this multiple times. Absolutely killed it on the fine details 🧪🍌🤯

AlexMarks3D.eth1 年前
Thanks!

figge1 年前
love to see it

AlexMarks3D.eth1 年前
🫶

ZombieRob1 年前
Love it and nodes terrify me 😅 but that's probably a skill issue 😂 One day I'll face my fear of nodes. Until then I'll just stare at your node tree in amazement 🫡🤩

AlexMarks3D.eth1 年前
It's always overwhelming looking at someone elses node tree but when you start if from scratch it's like a messy room where you somehow still know where everything is haha

Tiger is fine 🍌1 年前
you went harddddd on these Alex!

AlexMarks3D.eth1 年前
Thanks!

Brazy 🦍1 年前
Insane work. @bailey_tattoo check this out
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Timelapse of how I color the background :3 #vgen #vgencomm
Akane 🍅
20,634 次观看 • 7 个月前
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Spent the afternoon changing the fur on my hoods for an updated look. I thought the hunter green fur made everything too dark and I tender to disappear against dark back grounds. So went with a lighter fur and a brighter muzzle. What you guys think?
Tender Paws 🐾🐺
16,214 次观看 • 1 年前
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Geometry Nodes based eye correction. Calculates & normalizes the surface distance from the iris to the vertex and passes to the shader as an attribute to sample. [See replies for the node setup].
snek3d
29,412 次观看 • 24 天前
