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I designed these so certain objects procedurally change color based on the PFP’s background and fur. Separate texture nodes sample small areas of the background and fur colors, which then propagate through the rest of the shader network.

10,609 次观看 • 1 年前 •via X (Twitter)

10 条评论

Apewhale 🍌 的头像
Apewhale 🍌1 年前

You killed it with these. Digging my mutant keg.

stonefox 的头像
stonefox1 年前

You are so talented Alex ! I watched this multiple times. Absolutely killed it on the fine details 🧪🍌🤯

AlexMarks3D.eth 的头像
AlexMarks3D.eth1 年前

Thanks!

figge 的头像
figge1 年前

love to see it

AlexMarks3D.eth 的头像
AlexMarks3D.eth1 年前

🫶

ZombieRob 的头像
ZombieRob1 年前

Love it and nodes terrify me 😅 but that's probably a skill issue 😂 One day I'll face my fear of nodes. Until then I'll just stare at your node tree in amazement 🫡🤩

AlexMarks3D.eth 的头像
AlexMarks3D.eth1 年前

It's always overwhelming looking at someone elses node tree but when you start if from scratch it's like a messy room where you somehow still know where everything is haha

Tiger is fine 🍌 的头像
Tiger is fine 🍌1 年前

you went harddddd on these Alex!

AlexMarks3D.eth 的头像
AlexMarks3D.eth1 年前

Thanks!

Brazy 🦍 的头像
Brazy 🦍1 年前

Insane work. @bailey_tattoo check this out

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