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I designed these so certain objects procedurally change color based on the PFP’s background and fur. Separate texture nodes sample small areas of the background and fur colors, which then propagate through the rest of the shader network.
10,659 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Apewhale 🍌vor 1 Jahr
You killed it with these. Digging my mutant keg.

stonefoxvor 1 Jahr
You are so talented Alex ! I watched this multiple times. Absolutely killed it on the fine details 🧪🍌🤯

AlexMarks3D.ethvor 1 Jahr
Thanks!

figgevor 1 Jahr
love to see it

AlexMarks3D.ethvor 1 Jahr
🫶

ZombieRobvor 1 Jahr
Love it and nodes terrify me 😅 but that's probably a skill issue 😂 One day I'll face my fear of nodes. Until then I'll just stare at your node tree in amazement 🫡🤩

AlexMarks3D.ethvor 1 Jahr
It's always overwhelming looking at someone elses node tree but when you start if from scratch it's like a messy room where you somehow still know where everything is haha

Tiger is fine 🍌vor 1 Jahr
you went harddddd on these Alex!

AlexMarks3D.ethvor 1 Jahr
Thanks!

Brazy 🦍vor 1 Jahr
Insane work. @bailey_tattoo check this out
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Spent the afternoon changing the fur on my hoods for an updated look. I thought the hunter green fur made everything too dark and I tender to disappear against dark back grounds. So went with a lighter fur and a brighter muzzle. What you guys think?
Tender Paws 🐾🐺
16,318 Aufrufe • vor 1 Jahr
