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I designed these so certain objects procedurally change color based on the PFP’s background and fur. Separate texture nodes sample small areas of the background and fur colors, which then propagate through the rest of the shader network.

10,659 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Apewhale 🍌
Apewhale 🍌vor 1 Jahr

You killed it with these. Digging my mutant keg.

Profilbild von stonefox
stonefoxvor 1 Jahr

You are so talented Alex ! I watched this multiple times. Absolutely killed it on the fine details 🧪🍌🤯

Profilbild von AlexMarks3D.eth
AlexMarks3D.ethvor 1 Jahr

Thanks!

Profilbild von figge
figgevor 1 Jahr

love to see it

Profilbild von AlexMarks3D.eth
AlexMarks3D.ethvor 1 Jahr

🫶

Profilbild von ZombieRob
ZombieRobvor 1 Jahr

Love it and nodes terrify me 😅 but that's probably a skill issue 😂 One day I'll face my fear of nodes. Until then I'll just stare at your node tree in amazement 🫡🤩

Profilbild von AlexMarks3D.eth
AlexMarks3D.ethvor 1 Jahr

It's always overwhelming looking at someone elses node tree but when you start if from scratch it's like a messy room where you somehow still know where everything is haha

Profilbild von Tiger is fine 🍌
Tiger is fine 🍌vor 1 Jahr

you went harddddd on these Alex!

Profilbild von AlexMarks3D.eth
AlexMarks3D.ethvor 1 Jahr

Thanks!

Profilbild von Brazy 🦍
Brazy 🦍vor 1 Jahr

Insane work. @bailey_tattoo check this out

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