Loading video...

Video Failed to Load

Go Home

I designed these so certain objects procedurally change color based on the PFP’s background and fur. Separate texture nodes sample small areas of the background and fur colors, which then propagate through the rest of the shader network.

10,659 views • 1 year ago •via X (Twitter)

10 Comments

Apewhale 🍌's profile picture
Apewhale 🍌1 year ago

You killed it with these. Digging my mutant keg.

stonefox's profile picture
stonefox1 year ago

You are so talented Alex ! I watched this multiple times. Absolutely killed it on the fine details 🧪🍌🤯

AlexMarks3D.eth's profile picture
AlexMarks3D.eth1 year ago

Thanks!

figge's profile picture
figge1 year ago

love to see it

AlexMarks3D.eth's profile picture
AlexMarks3D.eth1 year ago

🫶

ZombieRob's profile picture
ZombieRob1 year ago

Love it and nodes terrify me 😅 but that's probably a skill issue 😂 One day I'll face my fear of nodes. Until then I'll just stare at your node tree in amazement 🫡🤩

AlexMarks3D.eth's profile picture
AlexMarks3D.eth1 year ago

It's always overwhelming looking at someone elses node tree but when you start if from scratch it's like a messy room where you somehow still know where everything is haha

Tiger is fine 🍌's profile picture
Tiger is fine 🍌1 year ago

you went harddddd on these Alex!

AlexMarks3D.eth's profile picture
AlexMarks3D.eth1 year ago

Thanks!

Brazy 🦍's profile picture
Brazy 🦍1 year ago

Insane work. @bailey_tattoo check this out

Related Videos

Timelapse of how I color the background :3 #vgen #vgencomm
1:00

Sensitive content

Timelapse of how I color the background :3 #vgen #vgencomm

Akane

20,788 views • 8 months ago