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I designed these so certain objects procedurally change color based on the PFP’s background and fur. Separate texture nodes sample small areas of the background and fur colors, which then propagate through the rest of the shader network.
10,659 views • 1 year ago •via X (Twitter)
10 Comments

Apewhale 🍌1 year ago
You killed it with these. Digging my mutant keg.

stonefox1 year ago
You are so talented Alex ! I watched this multiple times. Absolutely killed it on the fine details 🧪🍌🤯

AlexMarks3D.eth1 year ago
Thanks!

figge1 year ago
love to see it

AlexMarks3D.eth1 year ago
🫶

ZombieRob1 year ago
Love it and nodes terrify me 😅 but that's probably a skill issue 😂 One day I'll face my fear of nodes. Until then I'll just stare at your node tree in amazement 🫡🤩

AlexMarks3D.eth1 year ago
It's always overwhelming looking at someone elses node tree but when you start if from scratch it's like a messy room where you somehow still know where everything is haha

Tiger is fine 🍌1 year ago
you went harddddd on these Alex!

AlexMarks3D.eth1 year ago
Thanks!

Brazy 🦍1 year ago
Insane work. @bailey_tattoo check this out
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Spent the afternoon changing the fur on my hoods for an updated look. I thought the hunter green fur made everything too dark and I tender to disappear against dark back grounds. So went with a lighter fur and a brighter muzzle. What you guys think?
Tender Paws 🐾🐺
16,318 views • 1 year ago
