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I have achieved...zero jitter! #C4D
25,835 views • 2 years ago •via X (Twitter)
7 Comments

Ryan Summers2 years ago
I need to know the secrets!

Raphael Rau2 years ago
😮What sorcery is this 🧙♂️

E.J. Hassenfratz2 years ago
I sacrificed my bare feet to the LEGO gods 😂

Tim Worthington2 years ago
Ej achieving zero jitter

Kinetic Graphics2 years ago
Nice! I'm not familiar with C4D's rigid body sims, but does each piece collide via its actual mesh? Or is it using a convex hull? I don't know if I have the terminology correct, as I am asking from a Blender perspective and am curious.

E.J. Hassenfratz2 years ago
You can choose the collision shape!

Volodymyr Liubarskyi2 years ago
no way
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