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I have achieved...zero jitter! #C4D

25,835 次观看 • 2 年前 •via X (Twitter)

7 条评论

Ryan Summers 的头像
Ryan Summers2 年前

I need to know the secrets!

Raphael Rau 的头像
Raphael Rau2 年前

😮What sorcery is this 🧙‍♂️

E.J. Hassenfratz 的头像
E.J. Hassenfratz2 年前

I sacrificed my bare feet to the LEGO gods 😂

Tim Worthington 的头像
Tim Worthington2 年前

Ej achieving zero jitter

Kinetic Graphics 的头像
Kinetic Graphics2 年前

Nice! I'm not familiar with C4D's rigid body sims, but does each piece collide via its actual mesh? Or is it using a convex hull? I don't know if I have the terminology correct, as I am asking from a Blender perspective and am curious.

E.J. Hassenfratz 的头像
E.J. Hassenfratz2 年前

You can choose the collision shape!

Volodymyr Liubarskyi 的头像
Volodymyr Liubarskyi2 年前

no way

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