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I have done it. Completely GAPLESS Blanka Lighting Beast blockstring into burnout. With a REALLY PRECISE delay you can make down forward Blanka ball +8 making medium kick a true blockstring. The Dummy is set to reversal parry out of blockstun. #SF6_Blanka #StreetFighter6

296,552 Aufrufe • vor 3 Jahren •via X (Twitter)

9 Kommentare

Profilbild von Brian_F
Brian_Fvor 3 Jahren

I might actually have to remember drive reversal exists now

Profilbild von Jonathan Tene
Jonathan Tenevor 3 Jahren

Vineeth trying to get revenge on me for the 10 years of blockstun zato puts him through

Profilbild von DaFeetLee
DaFeetLeevor 3 Jahren

1) This looks super broken if perfected 2) Delete this

Profilbild von PAR | FlashMetroid
PAR | FlashMetroidvor 3 Jahren

lmaooo. That's pretty cool. I will be posting one of my secrets today most likely 👀

Profilbild von ApologyMan
ApologyManvor 3 Jahren

👀

Profilbild von Nine Inch Nails
Nine Inch Nailsvor 3 Jahren

Me in eight months when this is standard Blanka tech

Profilbild von RR | MonoPR
RR | MonoPRvor 3 Jahren

I knew this was coming

Profilbild von GcYoshi13
GcYoshi13vor 3 Jahren

Feels like UMvC3 all over again

Profilbild von Dacidbro ✈️GDC
Dacidbro ✈️GDCvor 3 Jahren

Now how does it interact with guard cancel

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My current thoughts on dealing with Ingrid’s setups, teleports, and beams 👇 Still feels pretty underdeveloped, but here’s what I’ve got so far. 0:00- As a counter to OD parry, meaty OD Hadoken or charged fireball. Even if the parry succeeds, you’re still around +6, so you can punish with 0:12- Safe jumps after MK Tatsu or LP DP. Anti-air invincible reversals can still be blocked, and OD parry can also be covered. 0:28- Counterplay against setup into teleport. If you block from farther away, it tends to become a true blockstring. If you move in and crouch block, it becomes easier to DP or Perfect Parry the teleport. 0:42- If dealing with it from farther out, Perfect Parry first, then if you see the teleport, anti-air with cr.HP or similar. 0:44- Against setup > stock charge or teleport, buffer Perfect Parry Drive Rush beforehand. Go under the teleport with whiff cr.LP > turn-around cr.LP. If you see the charge instead, check with or similar. 0:56- If you recognize either the horizontal or overhead teleport, anti-air with cr.HP or st.LP > st.LP. 1:15- Use Hyakki preemptively against the setup, then go into the HK follow-up if you see teleport or charge. 1:28- Walk forward and parry as a read against mid setup. If you get a close-range Perfect Parry against the mid setup, sweep can punish. 1:33- If they start mixing in heavy setup, use Parry Drive Rush into cr.LP. 1:40- If they use setup at close range, it’s at least possible to react and aim for a sweep trade. 1:46- Against non-enhanced beam, Perfect Parry > 6HP will reach unless it hits at max range. You can also whiff punish missed beams with Drive Rush and similar options.

白(ワラキア)

31,484 Aufrufe • vor 27 Tagen