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I have done it. Completely GAPLESS Blanka Lighting Beast blockstring into burnout. With a REALLY PRECISE delay you can make down forward Blanka ball +8 making medium kick a true blockstring. The Dummy is set to reversal parry out of blockstun. #SF6_Blanka #StreetFighter6

296,552 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля Brian_F
Brian_F3 лет назад

I might actually have to remember drive reversal exists now

Фото профиля Jonathan Tene
Jonathan Tene3 лет назад

Vineeth trying to get revenge on me for the 10 years of blockstun zato puts him through

Фото профиля DaFeetLee
DaFeetLee3 лет назад

1) This looks super broken if perfected 2) Delete this

Фото профиля PAR | FlashMetroid
PAR | FlashMetroid3 лет назад

lmaooo. That's pretty cool. I will be posting one of my secrets today most likely 👀

Фото профиля ApologyMan
ApologyMan3 лет назад

👀

Фото профиля Nine Inch Nails
Nine Inch Nails3 лет назад

Me in eight months when this is standard Blanka tech

Фото профиля RR | MonoPR
RR | MonoPR3 лет назад

I knew this was coming

Фото профиля GcYoshi13
GcYoshi133 лет назад

Feels like UMvC3 all over again

Фото профиля Dacidbro ✈️GDC
Dacidbro ✈️GDC3 лет назад

Now how does it interact with guard cancel

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My current thoughts on dealing with Ingrid’s setups, teleports, and beams 👇 Still feels pretty underdeveloped, but here’s what I’ve got so far. 0:00- As a counter to OD parry, meaty OD Hadoken or charged fireball. Even if the parry succeeds, you’re still around +6, so you can punish with 0:12- Safe jumps after MK Tatsu or LP DP. Anti-air invincible reversals can still be blocked, and OD parry can also be covered. 0:28- Counterplay against setup into teleport. If you block from farther away, it tends to become a true blockstring. If you move in and crouch block, it becomes easier to DP or Perfect Parry the teleport. 0:42- If dealing with it from farther out, Perfect Parry first, then if you see the teleport, anti-air with cr.HP or similar. 0:44- Against setup > stock charge or teleport, buffer Perfect Parry Drive Rush beforehand. Go under the teleport with whiff cr.LP > turn-around cr.LP. If you see the charge instead, check with or similar. 0:56- If you recognize either the horizontal or overhead teleport, anti-air with cr.HP or st.LP > st.LP. 1:15- Use Hyakki preemptively against the setup, then go into the HK follow-up if you see teleport or charge. 1:28- Walk forward and parry as a read against mid setup. If you get a close-range Perfect Parry against the mid setup, sweep can punish. 1:33- If they start mixing in heavy setup, use Parry Drive Rush into cr.LP. 1:40- If they use setup at close range, it’s at least possible to react and aim for a sweep trade. 1:46- Against non-enhanced beam, Perfect Parry > 6HP will reach unless it hits at max range. You can also whiff punish missed beams with Drive Rush and similar options.

白(ワラキア)

31,548 просмотров • 1 месяц назад