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I have done it. Completely GAPLESS Blanka Lighting Beast blockstring into burnout. With a REALLY PRECISE delay you can make down forward Blanka ball +8 making medium kick a true blockstring. The Dummy is set to reversal parry out of blockstun. #SF6_Blanka #StreetFighter6

296,552 次观看 • 3 年前 •via X (Twitter)

9 条评论

Brian_F 的头像
Brian_F3 年前

I might actually have to remember drive reversal exists now

Jonathan Tene 的头像
Jonathan Tene3 年前

Vineeth trying to get revenge on me for the 10 years of blockstun zato puts him through

DaFeetLee 的头像
DaFeetLee3 年前

1) This looks super broken if perfected 2) Delete this

PAR | FlashMetroid 的头像
PAR | FlashMetroid3 年前

lmaooo. That's pretty cool. I will be posting one of my secrets today most likely 👀

ApologyMan 的头像
ApologyMan3 年前

👀

Nine Inch Nails 的头像
Nine Inch Nails3 年前

Me in eight months when this is standard Blanka tech

RR | MonoPR 的头像
RR | MonoPR3 年前

I knew this was coming

GcYoshi13 的头像
GcYoshi133 年前

Feels like UMvC3 all over again

Dacidbro ✈️GDC 的头像
Dacidbro ✈️GDC3 年前

Now how does it interact with guard cancel

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My current thoughts on dealing with Ingrid’s setups, teleports, and beams 👇 Still feels pretty underdeveloped, but here’s what I’ve got so far. 0:00- As a counter to OD parry, meaty OD Hadoken or charged fireball. Even if the parry succeeds, you’re still around +6, so you can punish with 0:12- Safe jumps after MK Tatsu or LP DP. Anti-air invincible reversals can still be blocked, and OD parry can also be covered. 0:28- Counterplay against setup into teleport. If you block from farther away, it tends to become a true blockstring. If you move in and crouch block, it becomes easier to DP or Perfect Parry the teleport. 0:42- If dealing with it from farther out, Perfect Parry first, then if you see the teleport, anti-air with cr.HP or similar. 0:44- Against setup > stock charge or teleport, buffer Perfect Parry Drive Rush beforehand. Go under the teleport with whiff cr.LP > turn-around cr.LP. If you see the charge instead, check with or similar. 0:56- If you recognize either the horizontal or overhead teleport, anti-air with cr.HP or st.LP > st.LP. 1:15- Use Hyakki preemptively against the setup, then go into the HK follow-up if you see teleport or charge. 1:28- Walk forward and parry as a read against mid setup. If you get a close-range Perfect Parry against the mid setup, sweep can punish. 1:33- If they start mixing in heavy setup, use Parry Drive Rush into cr.LP. 1:40- If they use setup at close range, it’s at least possible to react and aim for a sweep trade. 1:46- Against non-enhanced beam, Perfect Parry > 6HP will reach unless it hits at max range. You can also whiff punish missed beams with Drive Rush and similar options.

白(ワラキア)

31,577 次观看 • 1 个月前