Загрузка видео...

Не удалось загрузить видео

На главную

I have started adding in some Npcs and animals to the towns. However, in order to keep the animations/detail smooth I have scaled them down by 50 percent from the original size they were drawn at resulting in different sized pixel art (oh no, breaking the golden rule!!) My...

13,635 просмотров • 1 год назад •via X (Twitter)

Комментарии: 16

Фото профиля Oliver Joyce ⚔ Lair of the Leviathan
Oliver Joyce ⚔ Lair of the Leviathan1 год назад

For those curious, here's what the pixellated versions look like (done via shader code). I think we may offer the option of both in the graphics settings as these also have a certain charm!

Фото профиля Psychomachja - Kenosis
Psychomachja - Kenosis1 год назад

For me it really sticks out and makes it look less professional but for most of the people it will probably look good. It would be cool if you made those in scale but I know it's a lot of work.

Фото профиля David - Nostalgic Realms - Lair of the Leviathan
David - Nostalgic Realms - Lair of the Leviathan1 год назад

Yeah. I like the art to scale but to keep characters consistent with all their armour etc, it means redrawing literally hundreds of frames to scale just to walk around town 😔 We are also thinking about an auto scaling option! It looks a bit janky but matches the size.

Фото профиля Psychomachja - Kenosis
Psychomachja - Kenosis1 год назад

In this small scale autoscale may actually look decent I'd say. Pretty easy to hide the missing details if everything around is so detailed.

Фото профиля Frainzzel | Making Games
Frainzzel | Making Games1 год назад

it is a feature!!!

Фото профиля David - Nostalgic Realms - Lair of the Leviathan
David - Nostalgic Realms - Lair of the Leviathan1 год назад

@emotional_realm I never thought of it like that. Thanks for the positivity!

Фото профиля blvckstone
blvckstone1 год назад

looks epic

Фото профиля Sneedwick 🇺🇸
Sneedwick 🇺🇸1 год назад

Lookin good, you cant really tell.

Фото профиля Jesse Brauning 🇩🇴
Jesse Brauning 🇩🇴1 год назад

actually helps characters stand out from the background.

Фото профиля Marcelo Lehmkuhl
Marcelo Lehmkuhl1 год назад

As Oliver also posted, a shader to pixelate it further is a good idea or you could try an outline on the sprites to emphasize the disconnection between them and the scenarios as an aesthetic decision, accentuating this characteristic instead of disguising it. Great job, always!

Фото профиля necromonke
necromonke1 год назад

Looks good. Would not notice if you did not tell me.

Фото профиля The Oren Games
The Oren Games1 год назад

What engine are you using to make the game?

Фото профиля selim shady
selim shady1 год назад

sticks out a bit, but most people won't notice.

Фото профиля LoneFlame Games
LoneFlame Games1 год назад

It looks like they don’t fit in. If it’s a style you stick to for the whole game, it could be interesting — otherwise, it will just feel inconsistent.

Фото профиля \m/
\m/1 год назад

Please be like Suikoden but also have multiple choices that grey and important. Branch ending too!

Фото профиля Chris Koźmik
Chris Koźmik1 год назад

Hard one. Looks odd, especially on a big monitor but... I understand why it would be impractical to redraw all of them... Maybe try another route? Like make an abstract "party blob" moving round"? Dunno...

Похожие видео

I saw the Glory of God I saw the Glory I just left a place, and I really don't know how to explain it. I escaped direct gunfire in the front and in the back with AK47 from all sides. I saw smoke around my car. None of us were hurt, how we escaped we didn't know. Thank you Jesus! Over 3 guys shooting at us. We went somewhere, while waiting for the person we heard gun shots. Only for us to see some guys with Ak 47 shoot at us. I started the car, reversed and saw more guys shooting. They were after some persons and thought we were with them. But those ones had ran. So they faced us I can't tell how we were unhurt. We saw smoke everywhere in the car I just kept driving and speaking in tongues. It was after we left and in a safe place that I saw our tire flat. God came through, we escaped, I was driving and I was looking at them shooting at us in the front, in the back, from all sides, I was reversing and they were shooting, all over the car we were feeling the smoke and it didn't hit us Until I left there, I didn't know what happened. How deep it was. Know I am seeing the guy in front pointing the AK 47 and shooting rapidly. Turning to meet another fire. Bending down and just speaking in tongues, the sounds were deafening and smokes all around the car. I had 3 guys inside with me. My workers. What we have is real. What we have is real. What we have is real. What we have is real. What we have is real. What we have is real. What we have is real. What we have is real.

Gbenga Samuel-Wemimo

116,665 просмотров • 1 год назад

I Must Swallow My Pride 🇸🇪 We have an extremely important election in Sweden later this year. Should we lose, we will be in a very bad situation. Not an immediate collapse, but rather a steady decline into Brazil or South Africa. A bit more corrupt for each year, a bit more criminal for each year. A bit higher taxes for each year. A bloated state that grows – at the expense of hard-working and law-abiding citizens – a bit each year. Should, Gods forbid, the Social Democrats win, we will be in a world of pain. Thus, I will endeavour to support the Sweden Democrats to the best of my abilities. This is why I must swallow my pride – because I must often defend them when their members say or do stupid things. I want to be clear that I do not agree with everything the party stands for. The reason I support them is that should they win (i.e. get enough votes together with the Moderates to form a coalition), we will gain some much-needed time. In the meanwhile, it is of paramount importance that young talents go into the political parties (especially the Sweden Democrats and the Moderates) in order to steer them in a healthier direction – so that the parties, in turn, can steer Sweden in a healthier direction. Does voting matter? Yes, absolutely it does. Also, there is no better time investment you can make (it takes you 20 minutes every four years). I understand that some guys feel supersmart and good with themselves when they say stuff like voting does not matter. I encourage you to say that to our political opponents instead. Our opponents definitely understand that every vote matters – that everything matters. This is why they win and we lose; because they are more serious. Similarly, purity spiralers need to go. It is supremely unmanly to sit on the side-lines with the arms crossed and wait for Prince Charming to descend from Heaven to bring the perfect political party. Join a political party and help steer it in a better direction. This is all I ask from our younger guys. I support Sverigedemokraterna because they are the closest to wield power. Would I want to start a political party myself? Perhaps, perhaps not. We do not have the time for it. The time we have is to ensure that the Sweden Democrats and Moderates can form a coalition to give us some time. There are some other considerations regarding the election as well (I will elaborate in another video).

The Golden One

51,805 просмотров • 6 месяцев назад

** MEGA Parodius Scaling Effects Part 1 ** One of the big challenges with the Parodius Megadrive port is Stage 8's boss - The puffer-fish *Pooyan* with his full screen scaling effect. The goal is to be very close to the arcade (with extras on top ) so I thought lets tackle it head on to see how close we can get. I was also keen to jump into another scaling code rabit hole haha. Pyron pulled out all the stops and got me the source frames and reworked the BG tiles for this test - a big thankyou to him , Vector Orbitex is busy working on Stage 2 tracks so the team is working hard all round on this port. The MD has no sprite / background GFX scaling hardware , however the VDPs Vertical scroll can be updated per scanline to help vertical scaling on backgrounds, but there is a cpu cost to manage all the interupts so thats not free either. With the Horizontal scaling there is no help at all , apart from a semi-friendly packed pixel format for the cpu to work with, its not quite chunky format but better than planar format still for scaling. So its falls back to the 68k CPU to do all of the horizontal expansion which is the largest cpu cost. Basically drawing strips of either 1x, 2x, 3x or 4x wide columns at speed. So we are one week into this Boss's routine and you can see from the below video the horizontal scaling is implented ( vertical will be in the next update ) . We are scaling from 1x to 4x in the video below in 74 steps for testing . The column distributions are always a bit painfull to do - thankfully they are all worked out now. This is the third scaler I have built and the goal was with this one to make it really flexible for use in other projects also, sometimes when you optimise something to the last degree all the flexibility gets taken out of it. Currenty scaling at 12-25 FPS update here, I had some rules against some optimisations which I would use and some I wouldn't , thankfully we are a bit ahead of the Arcades animation frame rate here still and I may yet find optimisations that fit within the scope. We have vertical scaling and sprite spikes to add yet so Im hoping i can find a few more optimisations to offset things when they are implemented also. In a scale frame update we are processing close to 42000 pixels in ram before using DMA to send to VRAM . Using a 41x16 (656 tile scale buffer) - single buffered for now due to its size in VRAM. So thats nearly 21k in tiles ! I had to re-organise ram a bit to support a buffer of that size for the stage. The scaling function is written in 68k assembly , with a little C code handling the Vertical interupt code ( so the game logic can actually run & DMA updates etc ) . The DMA routines are in assembly also and customised for large chunk size ( big blocks of tiles ) which suits the scaler. I had some race conditions to sort out where the cpu was faster than DMA (sending tiles from RAM to VRAM ) and in some cases where it wasn't so it had to be balanced. We may be able to add more detail into the top and bottom of the background yet but its low priority for now until all the other bits are in !! #SGDK #SegaMegadrive #Genesis #Parodius

Shannon Birt

25,545 просмотров • 8 месяцев назад

🌎 it seemed like we are close, but we are not that close in the beginning. 🪐 in the beginning, yes. 🌎 We used to fight. 6 months that we didn’t talk to each other, apart from work. But when we spent life together, and understand each other for a while. I feel like there was no reason for us not to talk. Both about work and personal stuff. We truly love each other but we didn’t say that to one another. Something like that krab. 🪐 I have known P’Earth since I was about 15-16 years old. Now I am 28 years old. So we have known each other for about 12 years and work together for 7 years. When we were together, we clearly have our own lifestyle that is different from each other. Our point of view is in the different direction. So when we were together, definitely it’s going to have some problem in the beginning. Just like what P’Earth said, at that time we decided to just work together, and don’t involve in the other’s personal lives. Because at the end it can overlap. But in the end we talked about it and clear the air. After that fight, P’Earth and I haven’t fight at all. For the past few years. At the end, we know what we want we know what we working for. We know what we spend our lives together as P’-Nong for. We are P’-Nong that support each other and held hands working together. #Flex1045xOnlyFriendsDreamOn #OnlyFriendsDreamOn #เอิร์ทมิกซ์ #EarthMix #Earthpirapat #mixxiw

คุณครัวซองต์ของน้องมิกซิวค่ะ | YILOVEY

12,992 просмотров • 5 месяцев назад