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I just realized Opus 5.5 can use Blender to make claymations with just a single prompt in claude dot ai now

116,166 次观看 • 14 小时前 •via X (Twitter)

22 条评论

Alex Albert 的头像
Alex Albert14 小时前

need to make sure you've been updated to this (rolling out to everyone soon if you haven't!)

vittorio 的头像
vittorio14 小时前

Absolutely incredible

Kevin Ngo 的头像
Kevin Ngo14 小时前

Amazing

ethereagle · building 的头像
ethereagle · building14 小时前

does Blender only appear after the Cowork+chat merge, or does a still-split chat session get the connector too? that's whether I wait for the rollout or try it tonight

Boris Cherny 的头像
Boris Cherny13 小时前

Woah

Jakub Arnold 的头像
Jakub Arnold14 小时前

claude dot ai?

Tyler is finishing a book, slow to reply 的头像
Tyler is finishing a book, slow to reply14 小时前

how long did this take in claude dot ai ?

Levi Qiao 的头像
Levi Qiao14 小时前

the bottleneck shifts from prompt craft to validating the render loop.

Leo Lu 的头像
Leo Lu14 小时前

Opus 5.5 might be one of those releases that looks incremental today and obvious in hindsight six months from now.

Eric Buess 的头像
Eric Buess14 小时前

🤣

Greg Tomaselli 的头像
Greg Tomaselli14 小时前

Single prompt to Blender claymation is awesome, I am sure a lot of iterations though. The efficiency isn’t just speed, it’s how much it can finish without a pile of handoffs. Been impressed with Opus 5.5 on the boring work too, not just demos. However not daily driver material yet. I would say planning and review work is best.

~picret-panweg 的头像
~picret-panweg14 小时前

Next step is to freeze the last frame and turn it into a webgl website with nav and everything as a replacement for boring - make the web 90s again

Chanchana 🐳 的头像
Chanchana 🐳14 小时前

they have blender in the cloud!?

Jhon Dennis 的头像
Jhon Dennis14 小时前

做个小短片已经不用先学一套软件了 丢个想法进去 等它跑完我去泡杯茶

peyCyber 的头像
peyCyber14 小时前

wait single prompt claymation is kinda absurd can u edit the scenes

Alex 的头像
Alex13 小时前

single-prompt claymation is fun but i want to know when the sixth revision breaks it. that's where the real test starts.

Justin Bellware 的头像
Justin Bellware14 小时前

This is a great example of capability turning into a usable creative loop, not just a flashy demo. The interesting question is whether Opus can keep the scene coherent across revisions while Blender handles the deterministic parts.

anytan 的头像
anytan14 小时前

single prompt claymation in blender lol wait

romy@mastodon.berlin 的头像
[email protected]14 小时前

So Cool!

Ibrahim With I 的头像
Ibrahim With I13 小时前

Which mcp did it you use

XoroAI 的头像
XoroAI14 小时前

Fun demo — but the real test is temporal consistency: keeping one clay character identical across cuts and angles. If Opus 5.5 pulls that off in Blender from a single prompt, it's solved something purpose-built animation models still fumble. Anyone tried multi-shot continuity?

Rahul 的头像
Rahul14 小时前

Blender benchmarks

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