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I just vibe-coded a water ripple shader for Ghostty with GLM-5.2. The GitHub link is available in the reply below.
110,606 views • 3 months ago •via X (Twitter)
33 Comments

GitHub link:

这个光标动画是不是有点耗费GPU

Cyberpunk 勉强能玩,这才一个小光标😁

imo shaders are the one domain where vibe-coding actually holds. you see the ripple or you don't, no silent failure hiding for 3 hours

再掉几个西瓜草莓,就可以玩水果忍者放松下了

would this work on ghostty web?

not until this issue is fixed:

好帅

光标动画也不错😌

我视力不行,闪

浪费电, 最多在台式机上玩玩

Love this!

damn this is so fcking cool man

太炫酷了

有点头晕了😆

求光标动画

custom-shader = ./shaders/last_letter_zoom.glsl custom-shader = ./shaders/cursor_frozen.glsl

啊忘记是在哪里下载的了,你搜索一下这俩名字

@lucksuga 这俩glsx在google上都搜不到啊

@lexrus

这么多年你还是喜欢折腾这些特效

cool

很酷,就是看着头晕

glm is really good

Cool but annoying in the long run

That's nice

omg, manga gaming stile shader + code, what a combo

绝

😆 Nice

Shaders from a 1M context coding model. Did you iterate on the whole shader or feed it frame by frame?

No sir. GLM-5.2 doesn't have vision. I asked it to generate a water ripple shader. The first result was my previous post. Then I iterated for several rounds. It's basically just telling him what the fluctuations of the real world are supposed to look like. Then have it go through all the shaders available online.

可以增加粒子效果,这个有点头晕

给你点星星了!装个玩玩
