Video yükleniyor...
Video Yüklenemedi
I love animation.
31 Yorum

Me too

😵💫

Damn I never noticed how well they make the defending body turn with the impact.

I'm counting at least 12 different block animations: four different postures and three different blowback directions per posture. It's REALLY cool.

Terry’s right arm* looks like it’s feeling the impact of the sweep fr

As I love Chun Li's fat ass and thighs, I sense an overlap in the Venn Diagram of our interests

Should have been me

THANK YOU, CAPCOM ANIMATORS, YOUR CONTRIBUTIONS TO SOCIETY WILL BE REMEMBERED FOR GENERATIONS

This video is dangerously long

37

I’m not a big fighting game guy, but aren’t these two from different franchises?

SFV Chun>>SF6 Chun

@yugiladrao @LuizLGMS

Soul Calibur 2 actually had jiggle physics and animations this good back in 2002

There's a lot more going on here that just wasn't possible back in 2002. Not just in how intricately the glutes, thighs and ankles move, but also in how they deform. The way Chun's glutes crease during her standing MP demonstrates some really impressive musculature rigging.

I suppose that's true, I'm not one of those people who's all like "old = better" but sometimes I do wonder how things would've developed if those older techniques stayed as the norm

They did, and over time those technologies were refined, reiterated and improved upon to the results we have today. We wouldn't have this level of detail without the groundwork laid by games like Soul Calibur 2 in 2002.

Uh you love Terry blocking animations? Sure, you do you I guess

@sohKelvin_ bruh

动画细节真的让人着迷

Tis good stuff 😌💙

Go clean yourself up and repent.

@malleuses they put us in a fighting game wtf

Ik I love terrys realistic reactions

Hell yeah lmao SF6 got this stuff on lock. RE Engine is amazing for this.

Chun-li stocks way way up

God

Backshots would be crazy

How am I supposed to play with 1 hand bruh devs needa do something smh

お尻の肉がぷるんっと揺れる所が好きです☺️

So peak.
