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I made a Weapon Inspector with Scene Graph and the new Virtual Pointer👀 #UEFN #FortniteCreative #SceneGraph
27,616 görüntüleme • 3 ay önce •via X (Twitter)
32 Yorum

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Oh my gah, FNCreate finally noticed me (am i the big leagues?? :>) Thank you so much ❤️ Can't wait for more exciting stuff to show and to get from you guys 🐐

is it impossible to remove the rarity glow one creative items ?

I think so, there is no mesh_component so i can't extract only the mesh and show it :( maybe in future @FNCreate can do some magic

@RayBenefield Holy shit dude you cooked🔥

That's so peak🔥🐐

CLEANNNNNN

I love seeing stuff like this so inspiring great work @SupremeUEFN

S U P R E M E 🔥

DAAAAM BRO, CRAZY STUFF!! <3

Hi can you look dm ?

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Oh my god.. ohmygodohmygodohmygod Ideas are flowing I wont start new project until I finish the current one I wont start new project until... I wont... FUUUUUUUUU...

Ok that’s fire 🤯

👀👀👀

cool

thats cooool!!

Bro cooked

Clean 🫧

Incredible stuff! Is it possible to make dropped custom weapons appear like that currently?

Dropped ones will not work i think since when you drop it, it has physics or some stuff that makes it always fall Here i just spawned the items entity, spawning will not makes it fall and you can still pick them up

controller players: 😭

We don't talk about them 🤫 (Anyways there are lot of things we need to make this shippable, like currently this is affected with hud scale 👁️) and controller yeah we need stick control which will be basically we need movement input stuff

Yeahh, awesome concept though!

I am gonna try without UMG by making diegetic UI and with SetPresentable for each player, then I will probably disable the virtual pointer stuff when player is on controller lol 😆

this is the way...

can you inspect a rusty can

Yeah we can lol

i need to see this

Here you go

#smartasset #fab #$

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