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I might be able to pull this one out but I'm worried about performance. It should be fine though - one 1024x1024 RenderTarget - four DataTexture (128x1 each) Updated on each frame.

26,510 views • 1 year ago •via X (Twitter)

10 Comments

Simon's profile picture
Simon1 year ago

Neat idea! Maybe underneath you can even make it muddy heh

Bruno Simon's profile picture
Bruno Simon1 year ago

I already have plans for this 👀

Dennis H. A. van Leeuwen 🕹's profile picture
Dennis H. A. van Leeuwen 🕹1 year ago

pretty cool progress. :)

Andrii Babintsev 🇺🇦's profile picture
Andrii Babintsev 🇺🇦1 year ago

Wow, nice!

Anderson Mancini's profile picture
Anderson Mancini1 year ago

Omg. The recovery over time is just pure gold hahahahaha 💛

Creative Works's profile picture
Creative Works1 year ago

looks awesome

Douglas Lilliequist's profile picture
Douglas Lilliequist1 year ago

What’s in the data textures? (In case they could be uniform arrays 👀)

Bruno Simon's profile picture
Bruno Simon1 year ago

Wheel data R = X G = Y B = Z A = Is the wheel touching the floor

TheoTheDev's profile picture
TheoTheDev1 year ago

Looks awesome. Why not using UBOs and not DataTexture ?

laurent lahmy's profile picture
laurent lahmy1 year ago

This is so cool! Keep it in!

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