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I might be able to pull this one out but I'm worried about performance. It should be fine though - one 1024x1024 RenderTarget - four DataTexture (128x1 each) Updated on each frame.
26,510 views • 1 year ago •via X (Twitter)
10 Comments

Simon1 year ago
Neat idea! Maybe underneath you can even make it muddy heh

Bruno Simon1 year ago
I already have plans for this 👀

Dennis H. A. van Leeuwen 🕹1 year ago
pretty cool progress. :)

Andrii Babintsev 🇺🇦1 year ago
Wow, nice!

Anderson Mancini1 year ago
Omg. The recovery over time is just pure gold hahahahaha 💛

Creative Works1 year ago
looks awesome

Douglas Lilliequist1 year ago
What’s in the data textures? (In case they could be uniform arrays 👀)

Bruno Simon1 year ago
Wheel data R = X G = Y B = Z A = Is the wheel touching the floor

TheoTheDev1 year ago
Looks awesome. Why not using UBOs and not DataTexture ?

laurent lahmy1 year ago
This is so cool! Keep it in!


