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I might be able to pull this one out but I'm worried about performance. It should be fine though - one 1024x1024 RenderTarget - four DataTexture (128x1 each) Updated on each frame.
26,504 Aufrufe • vor 1 Jahr •via X (Twitter)
10 Kommentare

Simonvor 1 Jahr
Neat idea! Maybe underneath you can even make it muddy heh

Bruno Simonvor 1 Jahr
I already have plans for this 👀

Dennis H. A. van Leeuwen 🕹vor 1 Jahr
pretty cool progress. :)

Andrii Babintsev 🇺🇦vor 1 Jahr
Wow, nice!

Anderson Mancinivor 1 Jahr
Omg. The recovery over time is just pure gold hahahahaha 💛

Creative Worksvor 1 Jahr
looks awesome

Douglas Lilliequistvor 1 Jahr
What’s in the data textures? (In case they could be uniform arrays 👀)

Bruno Simonvor 1 Jahr
Wheel data R = X G = Y B = Z A = Is the wheel touching the floor

TheoTheDevvor 1 Jahr
Looks awesome. Why not using UBOs and not DataTexture ?

laurent lahmyvor 1 Jahr
This is so cool! Keep it in!


