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i miss tekken so bad what the hell

125,605 次观看 • 1 年前 •via X (Twitter)

10 条评论

Z00Mi0 的头像
Z00Mi01 年前

all the comments saying double penetration so why did the tutorial tell me crouching heavy punch😔 I CANT EVEN TRUST THE GAME

DTN | Fadel 🇩🇴🇱🇧 的头像
DTN | Fadel 🇩🇴🇱🇧1 年前

DP is more reliable and there are shortcut inputs that work Takes a bit of time to get used to but you can def get it down :)

Z00Mi0 的头像
Z00Mi01 年前

what are the shortcut inputs because the rare occasion I actually react to a jump fast enough to heavy spinning mixer it would come out as a standing heavy punch a lot of the time:((

Jeremy 的头像
Jeremy1 年前

I’m gonna be real raw about this but this is a you problem. Which is absolutely fine, there’s ways to fix this easily. I hope you find your way.

treyonetta 的头像
treyonetta1 年前

anti airing is one of the most important things to learn in this stupid ass game so godspeed my friend

Z00Mi0 的头像
Z00Mi01 年前

but it’s so hard ??

NixUniverse 的头像
NixUniverse1 年前

I recommend using rising uppercut over that move. You really only you that move if you register the jump in too late, or if you notice your opponent always presses really deep into their jump in

Dai-Shi The Phantom Renegade Arc. 的头像
Dai-Shi The Phantom Renegade Arc.1 年前

I don't. And suddenly. . .I kinda don't feel bad anymore. First, Start with the basics, The reach of your buttons and getting use to the motions like you are in game. Anti air buttons are abit fickle, Requiring timing to use effectively, Its why you kept trading.

Shoshin ➡️ Art Block 的头像
Shoshin ➡️ Art Block1 年前

Think of Luke’s cHP as a last minute option, shotos are gonna wanna use DP because their primary function is to anti air with their built in upper body invincibility. You’d be surprised how far anti airing can get you in street fighter, it’ll become second nature eventually

Nozushii 的头像
Nozushii1 年前

lol, it's timing and spacing thing. But dp is king