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I optimized my rasterization code and was able to get ~2200 polygons rendering in real-time in my toy programming language. This is running in an interpreter using a single thread. The fact that it's flat shaded, not textured, makes it not too hard to get good performance.
27,873 görüntüleme • 10 ay önce •via X (Twitter)
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Good news! Found my pocket watch 😁 and just in the nick of time too - got to spend an afternoon swaying it in front of such a good plaything, using it to toy with him, control him, and own him 😈 Now need to clean it from all the mindless drooling 🤤 and endless leaking 🥵🔥
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