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I recently finished the first version of HD Texture Support for RT64. Nerrel released an updated version of his texture pack and made this short video of it on Recomp. If you're interested in trying out the feature ahead of the release of 1.2, check out the links in... show more
77,986 views • 2 years ago •via X (Twitter)
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You can find testing builds, download links for Nerrel's pack and other texture packs like GhostlyDark's MM Reloaded here. All of these are currently considered beta releases, but should be fairly close to the final product.

A lot of effort went into this feature that should solve most of the common frustrations. DDS files with GPU compression, mipmaps with anisotropic filtering, textures streamed on demand without causing stutters while cleaning up unused textures if the user's low on VRAM.

Another highlight is the inclusion of re-spirv, a new SPIR-V optimizer we made with Wiseguy to decrease shader compilation times. This means that on systems that use Vulkan for rendering (Steam Deck), ubershaders can compile up to 600 times faster.

This was evident when visiting new areas as the FPS would drop and take time to recover. We investigated and found a pretty big bottleneck on the driver during pipeline compilation. A single scene that took 5 minutes to compile now takes half a second on the Steam Deck.

While re-spirv does not affect D3D12, it also got a pretty massive improvement thanks to the introduction of using shader libraries in DXIL and the DXC's linker functionality.

RT @SuiPlay: The future of gaming is here ✨ Play new AAA titles and your PC faves on the first Web3-native handheld gaming device. Plus,…

Holy shit wait. Is Majora's Mask playable at 60fps with Nerrel's HD textures now? Is that what you're saying!?

If you want to play a testing build, yes. Link in the replies.

Excuse me for question since it might have been answered somewhere else. Is ray tracing support for RT64 released or is it still an in development feature ?

Two weeks later seems like the best time for me to post the full, less compressed YouTube trailer:

I can’t wait for ray tracing along with Nerrel’s MMHD. I’m in awe of what you’ve been able to achieve thus far.
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