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I recorded a 40-min tutorial on how to create three.js landing pages using Claude Code and Opus 5

272,316 views • 1 month ago •via X (Twitter)

56 Comments

Meng To's profile picture
Meng To1 month ago

If you wanna watch on YT: Resources mentioned: Mobbin MCP: CollectUI: Kage: Kage source: Towers: Sketchbook: My skills:

Rugova's profile picture
Rugova1 month ago

I know for a fact this must have taken you immense energy, so what I want to say is thank you, kind sir. This is much appreciated! If you ever need a contribution to your work, I am offering my free help with whatever you need.

Meng To's profile picture
Meng To1 month ago

you are very kind sir

Chetan | 3D Websites Daily's profile picture
Chetan | 3D Websites Daily1 month ago

thought it would be an overkill for webpage - but now that i think about it ! why not

Meng To's profile picture
Meng To1 month ago

nothing is overkill if done right

Xander's profile picture
Xander1 month ago

Love this! I used three.js to make this

Markus Wulff's profile picture
Markus Wulff1 month ago

I just remembered how I attended a Sketch Class in Berlin that you were teaching. Man, it's been a while, and MAN, things have changed since. Just wanted to share that memory with you.

Meng To's profile picture
Meng To1 month ago

Oh man, memories. Berlin was so nice!

Alisina's profile picture
Alisina1 month ago

Creating immersive three.js pages becomes effortless with Claude Code and Opus

Sogni.ai's profile picture
Sogni.ai1 month ago

pairs nicely with a creative skill on top, Sogni Creative Agent handles textures, hero images and video assets right inside claude code! 🤩 npx setup-sogni-agent-skill

Flup's profile picture
Flup1 month ago

you know the mic is supposed to stay on your shirt, not be held like a wiener

Meng To's profile picture
Meng To1 month ago

only for the intro. I try to make it more engaging. but next time i'll hold further from me.

Vedant K's profile picture
Vedant K1 month ago

loved the landing page 🥰will definitely watch your video .....

Meng To's profile picture
Meng To1 month ago

kage was such a cool project to work on

Vedant K's profile picture
Vedant K1 month ago

Indeed it was I will really happy to see more such project and learn from you

Sophia Data Queen's profile picture
Sophia Data Queen1 month ago

Practical ones still travel farthest.

AI Mastery Guide's profile picture
AI Mastery Guide1 month ago

that landing page looks super clean

Meng To's profile picture
Meng To1 month ago

doing so many landing pages that i lost count

AI Mastery Guide's profile picture
AI Mastery Guide1 month ago

That's some serious volume 😄

KingFizzy𝕏 Ui/Ux Designer 's profile picture
KingFizzy𝕏 Ui/Ux Designer 1 month ago

I really enjoyed this , great content. new follower

Meng To's profile picture
Meng To1 month ago

more to come!

Jacques van Wyk's profile picture
Jacques van Wyk1 month ago

Thanks Meng your videos always top quality

Nanogram's profile picture
Nanogram1 month ago

Interesting, do you create mobile games?

Meng To's profile picture
Meng To1 month ago

Might get into it due to opus 5

Akshay Ravirala | Data & AI Systems's profile picture
Akshay Ravirala | Data & AI Systems1 month ago

Three.js scenes are exactly where agentic coding earns its keep — the boilerplate-to-payoff ratio is brutal by hand. Curious how much of the shader math it got right zero-shot vs. needed correction.

Saeed Anwar's profile picture
Saeed Anwar1 month ago

Three.js with AI codegen is sharp because the visual feedback loop catches hallucinated API calls fast. Did Opus 5 handle animation state management without manual fixes?

Jhonatan M's profile picture
Jhonatan M1 month ago

This is actualy cool

Sebastian Buzdugan's profile picture
Sebastian Buzdugan1 month ago

claude code scaffolds three.js fast, but mobile gpu limits decide whether it ships

Tamas Szuromi's profile picture
Tamas Szuromi1 month ago

Looks amazing!

ING NL's profile picture
ING NL1 month ago

Thank

addel's profile picture
addel1 month ago

man you're such a legend for making this. thank you!

Meng To's profile picture
Meng To1 month ago

this is the kind content i love doing

Yash · Product & Web Designer's profile picture
Yash · Product & Web Designer1 month ago

40 min of three.js with Claude Code is gold. The part most people skip is that you still need to art direct every scene or it all looks like the same default lighting demo. AI builds fast, taste is still the bottleneck.

Koosha's profile picture
Koosha1 month ago

Oh thanks man i swear i was looking for something like this yesterday

Meng To's profile picture
Meng To1 month ago

been working hard on this. these sites took so many hours to fine-tune. love seeing all the results from the open-source.

Koosha's profile picture
Koosha1 month ago

Thanks for sharing this with us at the exact moment we needed this, you are awesome my man.

Meet Anghan's profile picture
Meet Anghan1 month ago

the part i want in the tutorial is the mobile budget. three.js landing pages look incredible and then take four seconds to load on a mid range android, which is most of my users. does opus handle the fallback path for you, or is that still hand work?

Meng To's profile picture
Meng To1 month ago

you can test it on mobile. it's quite lightweight at about 1-2mb, even lighter with optimizations. yep, opus can handle that well.

Meet Anghan's profile picture
Meet Anghan1 month ago

1-2mb is nothing on the wire, that part i believe. what kills it on cheap android is shader compile and main thread parse, and neither shrinks with the bundle. will run it on a real budget phone and tell you what i get.

Meng To's profile picture
Meng To1 month ago

would love to hear. that being said, i'm sure a lot can be done to support older phones.

Meet Anghan's profile picture
Meet Anghan1 month ago

the fix list for cheap android is short, and none of it is bundle size. compile shaders during the loading screen instead of at first draw, cap dpr at 1.5, drop antialias on low tier. does opus set the dpr cap on its own or did you?

Llamabet.sui's profile picture
Llamabet.sui1 month ago

Nice

Zippy's profile picture
Zippy1 month ago

finally a three.js tutorial that starts from the landing page instead of a spinning cube. bookmarking this one

CODIFY's profile picture
CODIFY1 month ago

That's ground-breaking!

Teslim's profile picture
Teslim1 month ago

This is very clean

Guri Saroy's profile picture
Guri Saroy1 month ago

A really great step-by-step tutorial

Meng To's profile picture
Meng To1 month ago

glad to hear that it's easy to follow

Naimur Rahman's profile picture
Naimur Rahman1 month ago

nice

SAI𐌅UL's profile picture
SAI𐌅UL1 month ago

That's amazing 🤩

Terenze's profile picture
Terenze1 month ago

Nice, what if it’s Fable 5?

Meng To's profile picture
Meng To1 month ago

Opus 5 is better imo

Terenze's profile picture
Terenze1 month ago

Ooh interesting

Prakashuix's profile picture
Prakashuix1 month ago

Meng to use and get prompt of any website and use on aura build, try it !

Lê Anh Ngọc's profile picture
Lê Anh Ngọc1 month ago

omg, that's so fuking cool. Thank you so muchhhhh!!

Meng To's profile picture
Meng To1 month ago

sharing more than usual this time, 3 open-source and the prompts!

David T Kramaley's profile picture
David T Kramaley1 month ago

40 minutes to cover three.js with Claude + Opus, and under 2 MB – that’s tight. love the Japanese building demo

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