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I recorded a 47-minute tutorial on how I use Opus 5.5 to create designs with gorgeous three.js scenes. I've been using Mobbin MCP to give my agents strong references, then letting Opus bring them together into a full landing page with multiple sections and a consistent design. Opus also... show more
37,319 views • 2 days ago •via X (Twitter)
26 Comments

solar panel render on that roof actually looks physically placed, not pasted on like most ai landing pages

opus understood the assignment

okay that roof at dusk is genuinely pretty

genuinely impressed by opus 5.5's taste in colors

Dude you are the goat with AI tutorials 🔥

means a lot! been working hard on those

I listened to your latest episode @joindiveclub with @ridd_design and it inspired me to go a step deeper as a designer… Now I’m editing stuff for my clients directly in code via agents and submitting PRs daily 🔥

@joindiveclub @ridd_design can't ask better than this. changing one's workflow from an episode has to be high on that list of outcomes. thanks to @ridd_design

Opus 5.5's work is clean and amazing. is there a repo to try this out?

will share all the source files

the brand guide step is the underrated part. most ai landing pages fall apart around section 4, when it stops looking like section 1

👌

47 minutes of 'I made this beautiful'? Either you're a saint or you're hiding a 3D-printed unicorn in the code.

maybe opus did hide a 3d-printed unicorn in the code

combining Mobbin MCP with Opus must save a ton of time

this is the bar now: agent + references + a live page. DevDay has to beat the tutorial, not the keynote trailer.

Isnt this ThreeJS with mesh models

yep it's all code in three.js

Literally was playing with Mobbin mcp today, it’s the most underrated feature they added, thanks for spreading the word.

so good. mobbin is what models are trained on.

mobbin refs before opus builds the page

claude are handing out credits to its users

I'm not a designer. I bought one of your old products many years ago and to this day it's the only design-based success I've had (I'm a marketer). You have a great way of teaching.

giving it strong references up front is the whole trick. scenes come out great that way. characters are the one thing references didnt save for me, had to generate those separately

using Mobbin MCP for strong references sounds like a smart way to ensure consistency

references are the real leverage
