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I remember this. Is this the same as that???

28,624 views • 2 months ago •via X (Twitter)

8 Comments

Rabby's profile picture
Rabby2 months ago

iirc my original implementation of the cutscene viewing feature i made came from taking inspiration from this guy

ScaraM's profile picture
ScaraM2 months ago

I heard many wuWa cut scene are like that??

Rabby's profile picture
Rabby2 months ago

Yeah a lot of them are realtime, one of the first one i tried was the sigrika 3.2 final cutscene (where the main song plays)

ScaraM's profile picture
ScaraM2 months ago

Many players said that is the reason why the space are big in wuWa?

Rabby's profile picture
Rabby2 months ago

its actually the opposite lmao storing animation files and or basic effects like these is a very very small chunk of storage videos and especially map assets take the majority of space

Vegeto's profile picture
Vegeto2 months ago

@ScaRover44 Which is better for performance and storage. Realtime render or video cutscene. I'm assuming realtime render is better for storage but not performance, video cutscene are better for performance but not storage.

Rabby's profile picture
Rabby2 months ago

@ScaRover44 youd be correct

Rabby's profile picture
Rabby2 months ago

Basically kinda yeah in a weird way

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