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I remember this. Is this the same as that???

28,624 次观看 • 2 个月前 •via X (Twitter)

8 条评论

Rabby 的头像
Rabby2 个月前

iirc my original implementation of the cutscene viewing feature i made came from taking inspiration from this guy

ScaraM 的头像
ScaraM2 个月前

I heard many wuWa cut scene are like that??

Rabby 的头像
Rabby2 个月前

Yeah a lot of them are realtime, one of the first one i tried was the sigrika 3.2 final cutscene (where the main song plays)

ScaraM 的头像
ScaraM2 个月前

Many players said that is the reason why the space are big in wuWa?

Rabby 的头像
Rabby2 个月前

its actually the opposite lmao storing animation files and or basic effects like these is a very very small chunk of storage videos and especially map assets take the majority of space

Vegeto 的头像
Vegeto2 个月前

@ScaRover44 Which is better for performance and storage. Realtime render or video cutscene. I'm assuming realtime render is better for storage but not performance, video cutscene are better for performance but not storage.

Rabby 的头像
Rabby2 个月前

@ScaRover44 youd be correct

Rabby 的头像
Rabby2 个月前

Basically kinda yeah in a weird way

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