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i started a startup school for 7–13 year olds. instead of just learning, they build and launch real things. batch 1: -9 kids joined -7 shipped products using claude + lovable -5 demo’d their ideas in front of everyone -5 kept iterating after feedback honestly crazy seeing 8 year...

19,369 просмотров • 2 месяцев назад •via X (Twitter)

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Twitch founder Emmett Shear on how to resolve product roadmap disagreements Emmett argues that disagreement on what to build is actually quite rare after everyone has talked to users and looked at the data. Most disagreements in startups arise because people like to come up with product ideas without talking to users first: “You talk to your users first, and then you have ideas about your product. Almost everyone does it in the opposite order” He continues: “If you find yourself thinking: ‘I’m going to go talk to my users to validate my product idea’, you’ve gone horribly off the rails…If you haven’t talked to users and you haven’t looked at data, you don’t get to have an opinion about the product. The person who has actually done the work gets to have the opinion. You can have ideas, but they get to make the call.” In the rare case where both people have really talked to users and looked at the data and still disagree on what to build, it’s best to just have someone who is in charge (e.g. CEO). Don’t avoid conflict—talk and argue about it. But then let the decision maker make the call—otherwise decision making will just be way too slow. Reddit cofounder Steve Huffman adds to this: “I find myself saying one of two things a lot: (1) I don’t want to argue about it if we can just test it, and (2) I’m very willing to be surprised on this.” Video source: Stanford Online (2017)

Startup Archive

29,639 просмотров • 1 год назад

Q: I’m 19 today and want to have a big impact on the world. Should I start a company? Even though Mark Zuckerberg was 19 when he started Facebook, he advises not turning your idea into a company until it’s working: “I always think the most important thing entrepreneurs should do is pick something they care about and work on it, but don’t actually commit to turning it into a company until it’s working. If you look at the data of the very best companies, I think a tremendous percentage of them have been built that way and not from people who decided upfront that they wanted to start a company because you just get locked into a local maxima a lot of the time.” Sam Altman agrees. Facebook didn’t become a formal company until 6 months in when Peter Thiel invested. In fact, Mark and Dustin Moskovitz even told Peter that they were still planning on going back to school for their Fall semester. Paul Graham gives similar advice in his essay “Want to start a startup?”: “So if you want to start a startup one day, what should you do in college? There are only two things you need initially: an idea and cofounders… [and] the way to get startup ideas is not to try to think of startup ideas… if you make a conscious effort to think of startup ideas, the ideas you come up with will not merely be bad, but bad and plausible-sounding, meaning you'll waste a lot of time on them before realizing they're bad. The way to come up with good startup ideas is to take a step back. Instead of making a conscious effort to think of startup ideas, turn your mind into the type that startup ideas form in without any conscious effort. In fact, so unconsciously that you don't even realize at first that they're startup ideas. This is not only possible, it's how Apple, Yahoo, Google, and Facebook all got started. None of these companies were even meant to be companies at first. They were all just side projects. The best startups almost have to start as side projects, because great ideas tend to be such outliers that your conscious mind would reject them as ideas for companies.”

Michael McGuiness

494,583 просмотров • 2 лет назад

For the past few weeks I’ve been teaching 50+ kids how to create their own games with AI. The results have been incredible 🤯 I started with my 5 y/o nephew because I was worried about him spending hours doomscrolling and consuming brainrot content. He built his first game using v0, though I had to walk him through each step. Watching kids interact with these tools taught me so much about how they think, where they get stuck, and what keeps them motivated. The moment that really struck me came right after he finished that first game. Every time I saw him afterward, he’d run up and ask, “Did you bring your laptop so I can keep playing?”. For him, “playing” meant creating. That kind of excitement is organic pull. Don’t get me wrong, I love v0 and Lovable. They’re insanely powerful. Their UIs just aren’t designed for kids, and that’s totally fine. Kids still need guidance, structure, and a bit of tutoring to turn ideas into something playable. I’m seeing tech leaders push in this direction too, and I think there’s a real opportunity here (Matias Woloski Thomas Wolf). Kids are the future, and I don’t want to live in a world where they spend precious time consuming instead of creating. That’s why I love tools like v0, Lovable, wabi , Cursor . They’re empowering more people to become creators. I want that same feeling for kids. What Guillermo is saying is real. Kids need to be AI-literate from the outset. It honestly makes me sad to think about my nephew growing up and falling behind on AI and everything happening around him because he’s stuck in Roblox or TikTok. That’s why I built Rabbit 🐰 for him. It started as a simple prototype, but somehow I ended up talking with 200+ parents and kids, tech leaders, investors, and people I never imagined meeting around the world. Rabbit now has 100+ people on the waitlist, and 10 kids are using it two to three times per week on average to create their own games 🫡 I’m not sure yet if this will become my full-time project, but I deeply care about it. If you’re building in this space, I’d love to connect and share ideas. And if you’re a parent interested in Rabbit, I’d love your feedback. Sharing a short video of kids using Rabbit below:

Fausto

44,125 просмотров • 7 месяцев назад

Shayne Coplan, CEO of Polymarket, on why dogfooding your own product is the single best shortcut to building something people want: Shayne is asked what he thinks it takes for a founder to build a successful company. He starts by dismantling the fantasy he once had as a teenager: "When I was in high school, I was always like, man, I'm going to build this side project. It's going to get traction. People are going to give me money, and then I'm going to drop out. And it's going to be like this perfect clean break where I take no risk. Completely did not happen." Shayne dropped out of college at 18, but what followed was nothing like the smooth ride he'd imagined. "There were almost 3 years of like complete brutality of things not working and me trying things and me learning different things and running out of money, stressed about rent, like the whole 9 yards." That stretch taught him the first non-negotiable for any founder: full commitment. "If you really want to do this, if you really feel like it's your calling, don't half-ass it. Go all in. Don't hedge your bets." Shayne Coplan 🦅 continues: "If you're hedging your bets and you kind of haven't cut the rope and you're like, 'Well, I'm still at this, but I'm trying this on the side, whatever.' That's not how great, durable businesses and products start in this day and age. You got to go all in. You got to give it every ounce you got." But going all in is only half the equation. The other half, and the part Shayne believes is the real shortcut, is being one of your own users: "You have to obsess over your customers and people who are using your product. And just the easiest thing to do to build a product company is to use the product yourself and to talk to your own users all the time and triage between what you learn from your users, what you learn from dogfooding your own product, and your product development cycles." He ends with a dose of humility: "It's all I got. I'm still learning honestly."

Big Brain Business

10,981 просмотров • 2 месяцев назад