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I started testing out the localization system a bit. It's much easier than I thought, which gives me a lot of hope for adding multiple languages😇 #Project_ROZE
49,722 views • 4 months ago •via X (Twitter)
12 Comments

Looks like Dragons Crown - can’t wait to play your game!

I cant wait to play this game HOLY

Hey, implementing a localization pipeline early is good! Well done! If you want to make it easier on translators, putting all of the loc lines in a .csv format is ideal

Español, por favor.

Ah cool merci de proposer plusieurs langue.

It's not hard in general. In my experience, usual bottlenecks are: 1) Text for limited space elements (text under icons, menu headers etc, especially when translating from Asian languages) 2) Asian character support (if your font doesn't have some glyphs it will opt back to default font on Windows, which is ugly, or will not render character at all on some other systems). On the other hand, dumping all characters into memory might cause memory issues, so you'll need to build a tool that only includes characters that are used in the actual text, unless your game has user input text. 3) Super long sentences (usually Russian and other Slavic languages), may get out of screen or become unreadable if auto-scaling is used 4) Super long worlds (usually German). If some of your textboxes have limited width, they can overflow 3 and 4 might overlap with some clickable UI elements in extreme cases, making them non-interactable. If you start early, it's best to include character/width/line limitations in the comments of your localization sheet, may save a lot of headache in the future. This stuff can be hard to fish out during QA phase.

你太棒了,做了中文!

may I ask the name of the game, please?

要怎么购买你的游戏啊?

Hope it have birth fetish since its have pregnant cycle system,I’m not big fan of monster for that fetish though but if it’s human-human that would be perfect,can’t wait for full ver. released

When will the game be officially released?

Damm unavailable where i live on steam
