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I still can't believe I got to Model, Texture, and Look Develop Bumblebee from #Transformers ROTB Definitely my magnum opus and a dream come true. Will forever be grateful for the opportunity!

138,644 次观看 • 1 年前 •via X (Twitter)

10 条评论

Is Transformers: One out? 的头像
Is Transformers: One out?1 年前

And all that work definitely paid off. My FAVORITE look for Bumblebee in live action a perfect mix of the BBM Aesthetic combined with the bayverse alt mode. Bumblebee's best live action look, and dare I say his best look to date?

Rassoul Edji 的头像
Rassoul Edji1 年前

Thanks! I’m glad you and so many others like it. I redesigned a lot of his parts myself as I wasn’t happy with how the concept had portrayed them. The abdomen, the back of the legs, the inner doors, the neck and upper chest, and the inner shoulder were completely redesigned

Christoph Schädl 的头像
Christoph Schädl1 年前

Is that the one where there was a giant render floating around on the web. Just a white Background and BB.

Rassoul Edji 的头像
Rassoul Edji1 年前

I'm not sure what you're referring to but these are the official poster renders we did for Bee, was it one of these?

blauereiter 的头像
blauereiter1 年前

Splendid work, love the #vfx in this film !

Rassoul Edji 的头像
Rassoul Edji1 年前

Thank you! We delivered a good final product on this film despite it's many challenges and setbacks

Epam 的头像
Epam1 年前

Well amazing job, what where use for model and texture and render?

Rassoul Edji 的头像
Rassoul Edji1 年前

Thank you! We used Maya for modeling, Mari and Substance Painter for texturing, and RenderMan in Katana for rendering

Elah K Price 的头像
Elah K Price1 年前

Bee jumping out the plane is still a banger a year+ later

M64bros 的头像
M64bros1 年前

I really love this version of bumblebee you created

相关视频

I modelled the head, face, and battle mask for Optimus Prime for #Transformers ROTB. I also designed his new "centurion" open battle mask look along with it's animation. The director wanted the face to resemble the face from the 2007 Transformers film as ROTB was a soft-prequel to it but also wanted it to be tweaked to fit the new design and for us to give it some new unique features. This is where we came up with the new mask design which doesn't get entirely hidden when open. Instead, it gets stored on the side of his cheeks, like a Roman centurions helmet. The head design is derived from his model from the 2018 Bumblebee film to keep some consistency with that film too as ROTB was also a soft-sequel to Bumblebee. There are new pieces, adjusted proportions, and reworks to detailing in ROTBs version. The face proportions are modified from the 2007 face to be a lot wider and beefier, matching his new head shape and look. I redesigned and built the eyes from scratch using our kitbash pieces like I did for all the Maximals and Mirage. The studio decided against going for the holographic eyes look from the 2018 Bumblebee film but rather wanted a more simple look in between the 2007 and the 2018 eyes. I added a lot of small mechanical details to his battle mask animation which we unfortunately never get to see in the film. For example, I designed a fully functional mechanism which pushes his chin piece back when his mask closes. This was very cool when it was visible, our Animation Director and VFX Supervisors were super excited about it, but unfortunately no shot showed it off in the final film. It was a lot of fun to help model and design Optimus Prime for this film. I'm happy I got to contribute to such an iconic character. CREDITS: Video: Paramount, MPC, WetaFX Ruairidh MacNeill modelled the body for Optimus

Rassoul Edji

388,350 次观看 • 1 年前