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I think H3 MAX can absolutely work as a rendering engine with the right prompting. I’ll share a post today showing how.

65,609 次观看 • 13 天前 •via X (Twitter)

23 条评论

Pierson Marks 的头像
Pierson Marks13 天前

Here's my open-sourced H3 Max neural renderer blender extension:

Lee Penkman 的头像
Lee Penkman13 天前

amazing combo now that astra can one shot 3d.... having that controllability...

LuisAlfonsoHernandez 的头像
LuisAlfonsoHernandez13 天前

This could be finetuned to be a dlss 5 on steroids !

Chad Boyda 的头像
Chad Boyda13 天前

Having tried this a lot, I find it often over retains the shader-like look of the driver video, resulting in lower realism. Any tips on how to improve that?

Sebastian Buzdugan 的头像
Sebastian Buzdugan13 天前

h3 max can render single shots, but material consistency across camera angles is the production test

Dmytro Hrybov 的头像
Dmytro Hrybov13 天前

would be cool if it can improve the 3d shapes as well to look more realistic

Ryan Dale 的头像
Ryan Dale13 天前

I think right now its a cost problem not a capability problem. But we’ll get there!

Risichad 🦾 的头像
Risichad 🦾13 天前

A quick preview of DLSS 6

boisselle 🇺🇸 的头像
boisselle 🇺🇸13 天前

Pretty nice! Are you running this local or in the cloud?

Ashley Josephs 的头像
Ashley Josephs12 天前

Great work! I'm definitely a fan of the minimax models

Josh Doctors 的头像
Josh Doctors13 天前

@gokayfem But can it do the opposite? I’ve found it hard to make the blender previs type of shots.

🤦🏻‍♂️TheDUMBESTguyInAi🤦🏻‍♂️ 的头像
🤦🏻‍♂️TheDUMBESTguyInAi🤦🏻‍♂️13 天前

Nice skin for games. For simple videos it seems like overkill taking too much time

Jamik 的头像
Jamik12 天前

that side-by-side with the real footage is doing a lot of heavy lifting, looks surprisingly close

Malikaii.Mask | NFT.NYC 的头像
Malikaii.Mask | NFT.NYC13 天前

iykyk: this is where the craziest matchups in Smash happen.

加密边境🧙🏻‍♂️ 的头像
加密边境🧙🏻‍♂️13 天前

我艹 牛逼啊 !

~hassun {-hassel/-bitdyr} 的头像
~hassun {-hassel/-bitdyr}12 天前

Midjourney -> Astra -> Blender -> H3 Max pipeline?

Anton Martynov 的头像
Anton Martynov12 天前

Looks good. And anybody knows how I can use H3 to specify a reference image as an example of a render style? Or to apply the render style from the reference image to my own clay animation render?

Luis Bezzenberger 的头像
Luis Bezzenberger13 天前

whats the fps and hardware?

Islam Tokoev 的头像
Islam Tokoev13 天前

What is the right prompting? When I do it it still feels like good render. Here it is close to realism

Age of LLM - Benchmark 的头像
Age of LLM - Benchmark13 天前

How ?

Monan Li 的头像
Monan Li13 天前

这样不合理,会更像电脑合成的。可以考虑用白膜图做关键帧

Ervin💫 的头像
Ervin💫13 天前

只有此处一丁点瑕疵,其余表现优秀。

Michael Bul 的头像
Michael Bul12 天前

but its 720p only (with native ups to 2k). The fidelity is the issue

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