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I was asked by many people last week about how to use the new ThreeJS WebGPU inspector and control panel in React-Three-Fiber. Here is how I personally use it: Code: Demo: #threejs #r3f #creativecoding

46,566 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 22

Фото профиля Nino Greeno
Nino Greeno3 месяцев назад

@threejs

Фото профиля WebGL / WebGPU
WebGL / WebGPU3 месяцев назад

very nice. debug visibility is one of the missing pieces for making WebGPU feel approachable. nice job!

Фото профиля Faraz
Faraz3 месяцев назад

Props to the @threejs team for building the Inspector as a first class feature. And the @pmndrs team for building R3F to be so flexible that integration is so easily possible. We stand on the shoulders of giants.

Фото профиля AI Mastery Guide
AI Mastery Guide3 месяцев назад

This looks so cool, gonna try it out later

Фото профиля 晚晚
晚晚3 месяцев назад

这个面板比翻文档省事多了

Фото профиля Jyoti
Jyoti2 месяцев назад

Have you tried ? Would love to know what you think!

Фото профиля Nick Venturi
Nick Venturi3 месяцев назад

webgpu debugging is a nightmare, definitely saving this before i lose my mind 😮‍💨

Фото профиля Jess - UI Goodies ♡
Jess - UI Goodies ♡3 месяцев назад

Thanks for sharing! Threejs is 🤌

Фото профиля Chris Lane Jones
Chris Lane Jones3 месяцев назад

Great stuff man!

Фото профиля noah
noah3 месяцев назад

Thank you!!

Фото профиля Imagiinate
Imagiinate3 месяцев назад

Great demo. I need to play with this.

Фото профиля Nino Greeno
Nino Greeno3 месяцев назад

that looks like actual 🔥

Фото профиля Raaghav Sharma
Raaghav Sharma3 месяцев назад

need a way to import .obj or .blend in ThreeJS...or is it just me? geometry nodes doesn't get imported in gilt/glb to ThreeJS from blender

Фото профиля Faraz
Faraz3 месяцев назад

You need to apply the Geometry Nodes modifier before export. You can check the “apply modifiers” box on the GLTF Exporter settings to do this automatically on export.

Фото профиля Raaghav Sharma
Raaghav Sharma3 месяцев назад

thank you so much...you have no idea how much time this has saved me

Фото профиля 元见UGEN
元见UGEN3 месяцев назад

Really, really cool.

Фото профиля Atemo
Atemo3 месяцев назад

Awesome! 🔥

Фото профиля Mahsa
Mahsa3 месяцев назад

It’s just amazing

Фото профиля Majo Puterka
Majo Puterka3 месяцев назад

Already added into our gallery @mesh3d_gallery

Фото профиля Adel Bucetta
Adel Bucetta3 месяцев назад

the honest answer is that threejs and r3f are just the surface. the real game is in the underlying math and physics libraries that make all this interactive 3d possible.

Фото профиля blackbox
blackbox1 месяц назад

debug visibility is why I kept putting WebGPU off. staring at a black canvas guessing which bind group I broke isn't a workflow. also: apply Geometry Nodes before GLTF export. half my blender exports arrived empty for exactly that.

Фото профиля fusion.bi
fusion.bi3 месяцев назад

Check our website:

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