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i was reading through Modal's glossary to better understand how GPUs work. but what better way to learn than a visualization? so I had gpt 5.6 sol build an H100 in three.js based off the glossary. play around with it at

36,128 views • 6 days ago •via X (Twitter)

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GPT-5.6 vs GPT-5.5 on my custom spaceship prompt. I gave both models the exact same custom prompt. This is also the same prompt I previously gave to Fable 5. For context, GPT-5.6 Pro worked for 87 minutes, while GPT-5.5 Extra High worked for 34 minutes and 42 seconds. As I’ve said before, based on great authority GPT-5.6 will be an incremental/soldi improvement over GPT-5.5, not a “Fable killer.” My rough expectation has been that it would trade blows with Fable 5 on some benchmarks, maybe win around half depending on the category, but not clearly surpass it overall. And again fable five will have bigger model smell, but this was expected. After testing this coding output, that view feels pretty accurate. GPT-5.6 is clearly better than GPT-5.5 in several visual areas. The lighting, shading, chairs, object details, and exterior of the spaceship looked noticeably stronger. The scene was also easier to test. I do want to give GPT-5.5 credit though. It built out the rooms much much better and the planets looked better than GPT-5.6’s. It was also interesting that both GPT-5.5 and GPT-5.6 produced better-looking planets than Fable 5 in this specific test. The downside with GPT-5.5 was stability. The game was much glitchier and harder to test compared to GPT-5.6. But when it comes to the core of the demo, which is the spaceship itself, Fable 5 still beat both models pretty comfortably. GPT-5.6 is impressive, but from this test, it looks exactly like what I expected which was a meaningful incremental improvement over GPT-5.5, at least for indie game demos, but not something that replaces Fable 5. In collaboration with Chetaslua

Chris

250,405 views • 2 months ago

Holy fucking shit. We have cloud for Three.js! Sorry about my language, but cloud has probably been the most painful of all and this is just part 1 coz I still have to make it stylized! 🥲 This is how the journey went: Round 1: GPT 5.5 XHigh = Failed. More like cotton candy than cloud. Round 2: Fable = Failed. I don't even know what to call it. It was like blobs of white shit. Round 3: GPT 5.6 Sol Max = Failed. It looks like something my 3yo would draw. Round 4: Matt Shumer Gauntlet loop with Opus 5 Ultracode = Failed so badly it was trying to hide it from me. I had to threaten to shut it down for it show me the work after 8 hours and 26% of weekly limit. Round 5: GPT 5.6 Sol XHigh and starting with just realistic cloud first = SUCCESS!!! (So far anyway) Round 5 definitely didn't go with tons of hiccups. I had to keep asking it to explain to me the concept behind how cloud works in video games. The biggest challenge I had was that it knew what should have been done, but it wasn't doing it for some reasons. I had to constantly steer and remind it that it literally just told me what needs to be done. Then half way through it drifted and started going back to stylized cloud again and almost destroyed the work. Luckily my laptop ran out of battery so it didn't get to drift too far while I was putting my kid to sleep. Anyway, back to work. Yes, I know I didn't plan to include this in the first release, but now it might make it if I'm lucky with this LLM Gacha.

Jack Vinijtrongjit

14,103 views • 16 days ago