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If you design or vibe code, save this list. - Kokonut UI; animated React components - Motion Sites; website and animation inspiration - Motion .dev; web animation - Anime .js; JavaScript animation - Particles Casberry; interactive particles and WebGL effects Useful for both design and build.

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it's absolutely gold ex-Figma Design Lead dropped a list of 15 github repos that turn Opus 5.5 into a full motion design studio SHIP A LAUNCH VIDEO 01. product-launch-motion: -> point it at your product, get script, voiceover, camera moves and film grade 02. motion-graphics-skills: -> 15 skills for launch videos, animated charts and reels, zero After Effects 03. claude-motion-design: -> every cut lands on the beat, its demo film took 5 iterations on Opus 5.5 EDIT YOUR OWN FOOTAGE 04. hyperframes-student-kit: -> drop in your footage, it cuts dead air and mistakes, then adds motion graphics 05. motion-graphics: -> motion B-roll timed to your words, and it cuts you out of the background MAKE ANIMATED SHORTS 06. animate: -> explainers in 7 styles, cut paper to riso to pixel art, storyboard first 07. claude-motion: -> teaches Claude taste, makes it check its own frames, adds a sound engine 08. claude-remotion-skill: -> fixes the flat fades and stiff motion most AI videos ship with ANIMATE YOUR SITE 09. motion: -> buttons, cards and page transitions for React, Vue and plain JS 10. motion-dev-animations-skill: -> one sentence and Claude Code animates your site OFFICIAL BUILDING BLOCKS 11. hyperframes: -> your agent writes HTML, HyperFrames renders it as video 12. remotion: -> turn an idea into a video straight from your coding agent 13. remotion skills: -> Remotion's official best practices for Claude Code, Codex and Cursor 14. gsap-skills: -> official GSAP skills, the engine under the launch and editing kits above 15. motion-design-skill by LottieFiles: -> Disney's 12 animation principles, rewritten for AI agents the map picks your first install in 3 questions

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this is pure f*cking treasure 20 GitHub repos to build your own motion design studio with Opus 5.5 storyboards. typography. assets. character states. keyframes. 3D. rendering here’s the stack from the first sketch to the final frame DESIGN + STORYBOARD 01 Penpot → layouts and reusable components 02 Excalidraw → sketch the storyboard 03 Fontsource → self-host your fonts 04 Lucide → consistent SVG icons ASSETS + CHARACTER ANIMATION 05 SVGO → clean the vector assets 06 sharp → resize, crop, and prepare images 07 Lottie-web → play vector animations 08 Rive Web → control character states TIMELINES + CHOREOGRAPHY 09 Motion → springs and layout transitions 10 GSAP → direct complex timelines 11 Anime.js → choreograph SVG and objects 12 Theatre.js → tune motion visually 3D + VISUAL POLISH 13 Three.js → build the 3D scene 14 React Three Fiber → compose 3D in React 15 Drei → cameras, lighting, and staging 16 Postprocessing → bloom and color grading PRODUCTION + EXPORT 17 Remotion → compose and render the video 18 Remotion Skills → give Claude Code the production playbook 19 FFmpeg → encode and package the output 20 Mediabunny → build browser media pipelines start with Remotion + its skills choose the assets, motion engine, and 3D modules your project needs the clever part: the composition lives in code change the copy, colors, timing, or format → render the next version the loop: brief → storyboard → assets → layout → animate → add depth → preview → refine → render save this, then read the full guide for Opus 5.5 Motion Engineering ↓

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