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I'll be giving a talk at JetBrains #GameDev Day 2023 next week about PolySpatial and how Unity is supporting visionOS! I'm excited to show off some of the sample content we’re shipping and tips on how to get started building today. Register here:
25,602 просмотров • 3 лет назад •via X (Twitter)
Комментарии: 10

@jetbrains @unity Exciting! was fun to use this ;) Any documentation supporting your session we can see in advance??

@jetbrains @unity Just this teaser video 🤐

Our hottest launch of 2024 is here! 🔥 Who will take up the challenge of aerial duels? 🛩️ "Warhammer 40,000: Dakka Squadron" is available now on the Nintendo eShop! More info:

@jetbrains @unity Hey Dan! From your experience how different is Polyspatial vs Unity MARS? I find a lot of similarities :)

@jetbrains @unity Pretty different. Unity MARS was about procedural authoring and simulation for augmented and mixed reality. PolySpatial is a technology that allows you to build Unity content and have it work in the visionOS shared space and immersive space mixed reality apps.

@jetbrains @unity 🔥

@jetbrains @unity Do you know when the Unity visionOS SDK will be released for everyone?

@jetbrains @unity The visionOS build module is in the latest unity 2022 LTS. It allows you to build windowed mode apps for visionOS. The content in the video was made using PolySpatial, you can apply here: It's currently in a closed beta. No dates to share at this time.

@jetbrains @unity Congratulations! Can’t wait to try it. I applied for the closed beta months ago but haven’t heard anything. Anyway you can help me?

@vishnuganti @jetbrains @unity what off the shelf sdk? this was made using Unity and PolySpatial, we currently don't support SwiftUI.
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