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Im decoupling rendering part of this project because WebGPU is so fresh and needs lots of work before it starts to look like I want. Good PBR rendering is super critical for app like this, game hairstyles should be authored in proper light environment. Trying to combine stylized anisotropic...

10,973 просмотров • 4 месяцев назад •via X (Twitter)

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Holy fucking shit. We have cloud for Three.js! Sorry about my language, but cloud has probably been the most painful of all and this is just part 1 coz I still have to make it stylized! 🥲 This is how the journey went: Round 1: GPT 5.5 XHigh = Failed. More like cotton candy than cloud. Round 2: Fable = Failed. I don't even know what to call it. It was like blobs of white shit. Round 3: GPT 5.6 Sol Max = Failed. It looks like something my 3yo would draw. Round 4: Matt Shumer Gauntlet loop with Opus 5 Ultracode = Failed so badly it was trying to hide it from me. I had to threaten to shut it down for it show me the work after 8 hours and 26% of weekly limit. Round 5: GPT 5.6 Sol XHigh and starting with just realistic cloud first = SUCCESS!!! (So far anyway) Round 5 definitely didn't go with tons of hiccups. I had to keep asking it to explain to me the concept behind how cloud works in video games. The biggest challenge I had was that it knew what should have been done, but it wasn't doing it for some reasons. I had to constantly steer and remind it that it literally just told me what needs to be done. Then half way through it drifted and started going back to stylized cloud again and almost destroyed the work. Luckily my laptop ran out of battery so it didn't get to drift too far while I was putting my kid to sleep. Anyway, back to work. Yes, I know I didn't plan to include this in the first release, but now it might make it if I'm lucky with this LLM Gacha.

Jack Vinijtrongjit

14,118 просмотров • 3 месяцев назад