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I'm hoping I'm the first in the world to get Apple's Object Capture code working on the iPhone, I pulled an all nighter as soon as it was announced - was I? Official documentation comes out tomorrow -#augmentedreality #ios #iPhone #WWDC23

438,988 次观看 • 3 年前 •via X (Twitter)

10 条评论

Schappi 的头像
Schappi3 年前

I actually thought they'd be thermally constrained for iPhone, less so on iPad. Nice to see it so snappy.

Dan Monaghan 的头像
Dan Monaghan3 年前

Yeah it’s amazing the phone doesn’t even heat up unlike a heavy AR session!

Andrew Zheng 的头像
Andrew Zheng3 年前

This is scary accurate

n 的头像
n3 年前

Can you put it in a drone?

Dan Monaghan 的头像
Dan Monaghan3 年前

Totally!!

Tim Field 的头像
Tim Field3 年前

Probably - nice work leveraging NZST.

Dan Monaghan 的头像
Dan Monaghan3 年前

I was up at 4am to watch the ski googles show so not much leverage left now.

Ben Houston 的头像
Ben Houston3 年前

I thought Object Capture was released 2 years ago at #WWDC21: Is this an update to it?

{ brougkr };  的头像
{ brougkr }; 3 年前

👀 nice, can someone explain to me how is this different than something like polycam that’s been out for over a year? different sensor being used or something?

Dan Monaghan 的头像
Dan Monaghan3 年前

It’s processing the photos on the phone vs the cloud. Polycam does do a rough processing live, which is great - not downplaying what they do or anyone else in the space!

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