Loading video...

Video Failed to Load

Go Home

I'm making a physics simulation game. It's computed on GPU, allowing big dynamic destructible world. I haven't decided on gameplay yet, this video is a collection of experiments.

1,115,661 views • 6 months ago •via X (Twitter)

60 Comments

Zolden's profile picture
Zolden6 months ago

Wishlist not to miss, when it's out

STiKMAN's profile picture
STiKMAN6 months ago

Please, please just make worms style tank game with these physics. You will make millions as friends slop is big right now and this will be an interesting take on a classic certified fun formula for a game.

Zolden's profile picture
Zolden6 months ago

I actually made such attempt some years ago:

STiKMAN's profile picture
STiKMAN6 months ago

I think the same game more fleshed out with multiplayer and different tanks many different interesting weapons that take advantage of the physics, etc. would be legit awesome.

S.A.Stobie's profile picture
S.A.Stobie6 months ago

Check out Cortex Command. Big mod scene. You could be the one the prophecy spoke of the one to return cortex command to win 11. Destiny awaits.

Zolden's profile picture
Zolden6 months ago

Yep, Cortex Command is high amongst references.

Ignis's profile picture
Ignis6 months ago

Would be awesome a pvp game where everyone build their own machines to fight. Loved the digging worm

Zolden's profile picture
Zolden6 months ago

It's possible to build machines in the game. If I make it easy and fun, it could become a part of the game.

Jordan Shurmer's profile picture
Jordan Shurmer6 months ago

Please play Noita for 2000 hrs before deciding on gameplay.

Zolden's profile picture
Zolden6 months ago

Oh yeah. I actually have about 20 games in the list of references, and going to play them all.

Maciej 'sorek' Łoboda's profile picture
Maciej 'sorek' Łoboda6 months ago

Make it simple - make user to carry some load like golden egg from one side of map to the other, then give players tools like in Besieged

Zolden's profile picture
Zolden6 months ago

Yep, both ideas are in the list of possible mechanics.

Maciej 'sorek' Łoboda's profile picture
Maciej 'sorek' Łoboda6 months ago

I believe at the beggining is important to not overwhelm but rather create maps in a way its engaging and makes users learn mechanics. With level designer (like in Worms) this could be very good game for growing.

Zolden's profile picture
Zolden6 months ago

Agree, I'm trying to invent something simple, yet entertaining and replayable. The editor will definitely be a part of it (I created all the scenes from the video using the editor).

Zach Whitney's profile picture
Zach Whitney6 months ago

Here me out…

Claudio's profile picture
Claudio6 months ago

This could be a base-engine for several cool games like Liero, Worms, Soldat 1, etc

Bad russian's profile picture
Bad russian6 months ago

Tettaria-ish world, but with a heavy-duty machines Noita, but with a teck instead of magic Worms, but in real-time MudRunner 2d Farming simulator 2d So many ideas... Nice👍 Or, maybe, try to make it in 3d? If it's not to hard for you and hardware

Zolden's profile picture
Zolden6 months ago

Nice ideas, I already have them in the list of thibngs to try. As for 3d, I have a 3d version of this engine, but 2d is easier to turn into a game as a solo dev.

Bad russian's profile picture
Bad russian6 months ago

Yeah, 2d should be much easier for sure. I'm just asking about theoretical hardware performance: will it work as 2x 2D, or much heavier, like Teardown does?

Thomas's profile picture
Thomas6 months ago

take that tech and remake this game. would print money

Lone Whiplash Dev - Try it now for free!'s profile picture
Lone Whiplash Dev - Try it now for free!6 months ago

....i wonder if it'll be a ... BRIDGE BUILDER???

Zolden's profile picture
Zolden6 months ago

I tried bridge building mechanics, it was fun actually.

Excelsior's profile picture
Excelsior6 months ago

It reminds me of an old browser game called "Physics Simulation Game | Powder Game".

Dr Frensor's profile picture
Dr Frensor6 months ago

Beautiful.

Zolden's profile picture
Zolden6 months ago

Thank you!

Matthias's profile picture
Matthias6 months ago

The graphic reminds me a little of Hill Climb Racing.

Ale Migliaccio 🇦🇷❤️🇮🇹's profile picture
Ale Migliaccio 🇦🇷❤️🇮🇹6 months ago

EXPLORATION GAME! You could make the core mechanic that the player can design their own excavation machine. You could create a set of pre-existing parts (like in the game Besiege) and the player can use them however they want within a space limit. The ultimate goal could be to retrieve objects hidden underground or explore hidden worlds and return to the surface alive. Perhaps there could be enemies in those hidden caves.

Zolden's profile picture
Zolden6 months ago

Yep, the elements you mentioned are in the list of ideas to try.

Stephen Kinger King's profile picture
Stephen Kinger King6 months ago

Great looking physics! You could do a Hill Climber type game (which I love) but instead you've got missiles and bullets and stuff to help define the road and landscape in front of you as you travel forward (to the right). 2D landscape doesn't ever stop scrolling, but you can slow it down in different ways allowing you to build new roads and bridges or dig tunnels (maybe with brakes, or time bullets or something) Lots of levels. Maybe fight aliens along the way, introduce boss levels. Hill Climber meets Minecraft meets Duke Nukem (1991 2D scroller version ;)

Zolden's profile picture
Zolden6 months ago

Yep, this kind of gameplay is amongst few main ideas.

Felix ❤️‍🔥's profile picture
Felix ❤️‍🔥6 months ago

You'd love Noita if you haven't played it

critter's profile picture
critter6 months ago

wait is that how noita does it

Tobias Fast's profile picture
Tobias Fast6 months ago

This gives me Liero nostalgia.

Klass's profile picture
Klass6 months ago

Why not just make a sandbox game? I think such physics engines are great for user to use for themselves and for their own personal styles of entertainment.

Zolden's profile picture
Zolden6 months ago

Sandbox mode will be included independently of the game's main genre.

Klass's profile picture
Klass6 months ago

Then i think a space simulator with resource mining and spaceships would work out pretty good with this engine’s capabilities. Man this project is cool.

a little outsidezy's profile picture
a little outsidezy6 months ago

The laser, lava, water effects are really cool👍🏼👍🏼

George Kal's profile picture
George Kal6 months ago

looks sick dude, are you using a game engine?

Zolden's profile picture
Zolden6 months ago

@heygeorgekal Yes, it's made in Unity.

George Kal's profile picture
George Kal6 months ago

Im curious how you handle the mesh splitting on fragmentation are there any reading resources you'd recommend for someone curious to learn more about the approach behind this? Looking forward to see what gameplay direction you take. The demo of the vehicle lasering the terrain looks super satisfying, I'd double down on that one.

Zolden's profile picture
Zolden6 months ago

@heygeorgekal What looks like mesh splitting is just destroying a collection f stuck together particles. Mesh splitting part will be implemented later. I don't have any good resourcees on it, I'm trying to invent algorithms, and it usually works.

George Kal's profile picture
George Kal6 months ago

gotcha thanks for sharing more insights into your approach, appreciated i'll see if i can play around with this idea myself a bit

Dipshit Larry's profile picture
Dipshit Larry6 months ago

doohickey corporation

Ellie 🎀's profile picture
Ellie 🎀6 months ago

200K views on "i haven't decided on gameplay yet" funded studios spend 18 months writing design docs nobody reads before anyone sees a frame

Dono Squat's profile picture
Dono Squat6 months ago

More... What happens when fire touches water? Multiplayer. How do you turn around?

Zolden's profile picture
Zolden6 months ago

Currently there's no heat transfer between lava and water, but it's easy to implement, as well as turning aroubnd, when a platformer kind of character is implemented.

nacabla's profile picture
nacabla6 months ago

They dropped actual hill climb racing 2

Skele™  @VRC ᯅ's profile picture
Skele™  @VRC ᯅ6 months ago

Kinda reminds me of Incredibots 1 & 2 from the Flash era but better looking!

PROJECT CRYPTO-K's profile picture
PROJECT CRYPTO-K6 months ago

Needs more worms!

Moon's profile picture
Moon6 months ago

would go hard as a Worms game

RC's profile picture
RC6 months ago

How many quadratic equations did you use?

Zolden's profile picture
Zolden6 months ago

I'm more a trigonometry guy

Basoner's profile picture
Basoner6 months ago

Getting Noita vibes in the best way possible

Aditya Sharma's profile picture
Aditya Sharma6 months ago

Looks like it would scratch an itch in the brain.

Vladimir Pitipiwpiw's profile picture
Vladimir Pitipiwpiw6 months ago

you know soldat 2d?

Zolden's profile picture
Zolden6 months ago

Sure

hikiko_marty's profile picture
hikiko_marty6 months ago

Ok lemme pitch a gameplay idea. Its like indiana jones crossed with inspector gadget. you gotta use all these physics toys to break into tombs on an alien planet to get the next gadget, that you must use in combination with the previous gadgets to break into the safe. "safespace"

Zolden's profile picture
Zolden6 months ago

Thanks, it's an interesting idea. Using available tools to get access to better tools, which in turn enable access to even better tools. I think, it's how a certain genre works. I'll definitely try it.

hikiko_marty's profile picture
hikiko_marty6 months ago

Also good luck with whatevers next man!

Angelblue's profile picture
Angelblue6 months ago

I love physics-based simulation games. 😍 I don't know why, but your video reminded me a little of Worms Armageddon. 😄

Related Videos