Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

I'm making a physics simulation game. It's computed on GPU, allowing big dynamic destructible world. I haven't decided on gameplay yet, this video is a collection of experiments.

1,115,661 görüntüleme • 6 ay önce •via X (Twitter)

60 Yorum

Zolden profil fotoğrafı
Zolden6 ay önce

Wishlist not to miss, when it's out

STiKMAN profil fotoğrafı
STiKMAN6 ay önce

Please, please just make worms style tank game with these physics. You will make millions as friends slop is big right now and this will be an interesting take on a classic certified fun formula for a game.

Zolden profil fotoğrafı
Zolden6 ay önce

I actually made such attempt some years ago:

STiKMAN profil fotoğrafı
STiKMAN6 ay önce

I think the same game more fleshed out with multiplayer and different tanks many different interesting weapons that take advantage of the physics, etc. would be legit awesome.

S.A.Stobie profil fotoğrafı
S.A.Stobie6 ay önce

Check out Cortex Command. Big mod scene. You could be the one the prophecy spoke of the one to return cortex command to win 11. Destiny awaits.

Zolden profil fotoğrafı
Zolden6 ay önce

Yep, Cortex Command is high amongst references.

Ignis profil fotoğrafı
Ignis6 ay önce

Would be awesome a pvp game where everyone build their own machines to fight. Loved the digging worm

Zolden profil fotoğrafı
Zolden6 ay önce

It's possible to build machines in the game. If I make it easy and fun, it could become a part of the game.

Jordan Shurmer profil fotoğrafı
Jordan Shurmer6 ay önce

Please play Noita for 2000 hrs before deciding on gameplay.

Zolden profil fotoğrafı
Zolden6 ay önce

Oh yeah. I actually have about 20 games in the list of references, and going to play them all.

Maciej 'sorek' Łoboda profil fotoğrafı
Maciej 'sorek' Łoboda6 ay önce

Make it simple - make user to carry some load like golden egg from one side of map to the other, then give players tools like in Besieged

Zolden profil fotoğrafı
Zolden6 ay önce

Yep, both ideas are in the list of possible mechanics.

Maciej 'sorek' Łoboda profil fotoğrafı
Maciej 'sorek' Łoboda6 ay önce

I believe at the beggining is important to not overwhelm but rather create maps in a way its engaging and makes users learn mechanics. With level designer (like in Worms) this could be very good game for growing.

Zolden profil fotoğrafı
Zolden6 ay önce

Agree, I'm trying to invent something simple, yet entertaining and replayable. The editor will definitely be a part of it (I created all the scenes from the video using the editor).

Zach Whitney profil fotoğrafı
Zach Whitney6 ay önce

Here me out…

Claudio profil fotoğrafı
Claudio6 ay önce

This could be a base-engine for several cool games like Liero, Worms, Soldat 1, etc

Bad russian profil fotoğrafı
Bad russian6 ay önce

Tettaria-ish world, but with a heavy-duty machines Noita, but with a teck instead of magic Worms, but in real-time MudRunner 2d Farming simulator 2d So many ideas... Nice👍 Or, maybe, try to make it in 3d? If it's not to hard for you and hardware

Zolden profil fotoğrafı
Zolden6 ay önce

Nice ideas, I already have them in the list of thibngs to try. As for 3d, I have a 3d version of this engine, but 2d is easier to turn into a game as a solo dev.

Bad russian profil fotoğrafı
Bad russian6 ay önce

Yeah, 2d should be much easier for sure. I'm just asking about theoretical hardware performance: will it work as 2x 2D, or much heavier, like Teardown does?

Thomas profil fotoğrafı
Thomas6 ay önce

take that tech and remake this game. would print money

Lone Whiplash Dev - Try it now for free! profil fotoğrafı
Lone Whiplash Dev - Try it now for free!6 ay önce

....i wonder if it'll be a ... BRIDGE BUILDER???

Zolden profil fotoğrafı
Zolden6 ay önce

I tried bridge building mechanics, it was fun actually.

Excelsior profil fotoğrafı
Excelsior6 ay önce

It reminds me of an old browser game called "Physics Simulation Game | Powder Game".

Dr Frensor profil fotoğrafı
Dr Frensor6 ay önce

Beautiful.

Zolden profil fotoğrafı
Zolden6 ay önce

Thank you!

Matthias profil fotoğrafı
Matthias6 ay önce

The graphic reminds me a little of Hill Climb Racing.

Ale Migliaccio 🇦🇷❤️🇮🇹 profil fotoğrafı
Ale Migliaccio 🇦🇷❤️🇮🇹6 ay önce

EXPLORATION GAME! You could make the core mechanic that the player can design their own excavation machine. You could create a set of pre-existing parts (like in the game Besiege) and the player can use them however they want within a space limit. The ultimate goal could be to retrieve objects hidden underground or explore hidden worlds and return to the surface alive. Perhaps there could be enemies in those hidden caves.

Zolden profil fotoğrafı
Zolden6 ay önce

Yep, the elements you mentioned are in the list of ideas to try.

Stephen Kinger King profil fotoğrafı
Stephen Kinger King6 ay önce

Great looking physics! You could do a Hill Climber type game (which I love) but instead you've got missiles and bullets and stuff to help define the road and landscape in front of you as you travel forward (to the right). 2D landscape doesn't ever stop scrolling, but you can slow it down in different ways allowing you to build new roads and bridges or dig tunnels (maybe with brakes, or time bullets or something) Lots of levels. Maybe fight aliens along the way, introduce boss levels. Hill Climber meets Minecraft meets Duke Nukem (1991 2D scroller version ;)

Zolden profil fotoğrafı
Zolden6 ay önce

Yep, this kind of gameplay is amongst few main ideas.

Felix ❤️‍🔥 profil fotoğrafı
Felix ❤️‍🔥6 ay önce

You'd love Noita if you haven't played it

critter profil fotoğrafı
critter6 ay önce

wait is that how noita does it

Tobias Fast profil fotoğrafı
Tobias Fast6 ay önce

This gives me Liero nostalgia.

Klass profil fotoğrafı
Klass6 ay önce

Why not just make a sandbox game? I think such physics engines are great for user to use for themselves and for their own personal styles of entertainment.

Zolden profil fotoğrafı
Zolden6 ay önce

Sandbox mode will be included independently of the game's main genre.

Klass profil fotoğrafı
Klass6 ay önce

Then i think a space simulator with resource mining and spaceships would work out pretty good with this engine’s capabilities. Man this project is cool.

a little outsidezy profil fotoğrafı
a little outsidezy6 ay önce

The laser, lava, water effects are really cool👍🏼👍🏼

George Kal profil fotoğrafı
George Kal6 ay önce

looks sick dude, are you using a game engine?

Zolden profil fotoğrafı
Zolden6 ay önce

@heygeorgekal Yes, it's made in Unity.

George Kal profil fotoğrafı
George Kal6 ay önce

Im curious how you handle the mesh splitting on fragmentation are there any reading resources you'd recommend for someone curious to learn more about the approach behind this? Looking forward to see what gameplay direction you take. The demo of the vehicle lasering the terrain looks super satisfying, I'd double down on that one.

Zolden profil fotoğrafı
Zolden6 ay önce

@heygeorgekal What looks like mesh splitting is just destroying a collection f stuck together particles. Mesh splitting part will be implemented later. I don't have any good resourcees on it, I'm trying to invent algorithms, and it usually works.

George Kal profil fotoğrafı
George Kal6 ay önce

gotcha thanks for sharing more insights into your approach, appreciated i'll see if i can play around with this idea myself a bit

Dipshit Larry profil fotoğrafı
Dipshit Larry6 ay önce

doohickey corporation

Ellie 🎀 profil fotoğrafı
Ellie 🎀6 ay önce

200K views on "i haven't decided on gameplay yet" funded studios spend 18 months writing design docs nobody reads before anyone sees a frame

Dono Squat profil fotoğrafı
Dono Squat6 ay önce

More... What happens when fire touches water? Multiplayer. How do you turn around?

Zolden profil fotoğrafı
Zolden6 ay önce

Currently there's no heat transfer between lava and water, but it's easy to implement, as well as turning aroubnd, when a platformer kind of character is implemented.

nacabla profil fotoğrafı
nacabla6 ay önce

They dropped actual hill climb racing 2

Skele™  @VRC ᯅ profil fotoğrafı
Skele™  @VRC ᯅ6 ay önce

Kinda reminds me of Incredibots 1 & 2 from the Flash era but better looking!

PROJECT CRYPTO-K profil fotoğrafı
PROJECT CRYPTO-K6 ay önce

Needs more worms!

Moon profil fotoğrafı
Moon6 ay önce

would go hard as a Worms game

RC profil fotoğrafı
RC6 ay önce

How many quadratic equations did you use?

Zolden profil fotoğrafı
Zolden6 ay önce

I'm more a trigonometry guy

Basoner profil fotoğrafı
Basoner6 ay önce

Getting Noita vibes in the best way possible

Aditya Sharma profil fotoğrafı
Aditya Sharma6 ay önce

Looks like it would scratch an itch in the brain.

Vladimir Pitipiwpiw profil fotoğrafı
Vladimir Pitipiwpiw6 ay önce

you know soldat 2d?

Zolden profil fotoğrafı
Zolden6 ay önce

Sure

hikiko_marty profil fotoğrafı
hikiko_marty6 ay önce

Ok lemme pitch a gameplay idea. Its like indiana jones crossed with inspector gadget. you gotta use all these physics toys to break into tombs on an alien planet to get the next gadget, that you must use in combination with the previous gadgets to break into the safe. "safespace"

Zolden profil fotoğrafı
Zolden6 ay önce

Thanks, it's an interesting idea. Using available tools to get access to better tools, which in turn enable access to even better tools. I think, it's how a certain genre works. I'll definitely try it.

hikiko_marty profil fotoğrafı
hikiko_marty6 ay önce

Also good luck with whatevers next man!

Angelblue profil fotoğrafı
Angelblue6 ay önce

I love physics-based simulation games. 😍 I don't know why, but your video reminded me a little of Worms Armageddon. 😄

Benzer Videolar