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I'm making a physics simulation game. It's computed on GPU, allowing big dynamic destructible world. I haven't decided on gameplay yet, this video is a collection of experiments.

1,115,661 次观看 • 6 个月前 •via X (Twitter)

60 条评论

Zolden 的头像
Zolden6 个月前

Wishlist not to miss, when it's out

STiKMAN 的头像
STiKMAN6 个月前

Please, please just make worms style tank game with these physics. You will make millions as friends slop is big right now and this will be an interesting take on a classic certified fun formula for a game.

Zolden 的头像
Zolden6 个月前

I actually made such attempt some years ago:

STiKMAN 的头像
STiKMAN6 个月前

I think the same game more fleshed out with multiplayer and different tanks many different interesting weapons that take advantage of the physics, etc. would be legit awesome.

S.A.Stobie 的头像
S.A.Stobie6 个月前

Check out Cortex Command. Big mod scene. You could be the one the prophecy spoke of the one to return cortex command to win 11. Destiny awaits.

Zolden 的头像
Zolden6 个月前

Yep, Cortex Command is high amongst references.

Ignis 的头像
Ignis6 个月前

Would be awesome a pvp game where everyone build their own machines to fight. Loved the digging worm

Zolden 的头像
Zolden6 个月前

It's possible to build machines in the game. If I make it easy and fun, it could become a part of the game.

Jordan Shurmer 的头像
Jordan Shurmer6 个月前

Please play Noita for 2000 hrs before deciding on gameplay.

Zolden 的头像
Zolden6 个月前

Oh yeah. I actually have about 20 games in the list of references, and going to play them all.

Maciej 'sorek' Łoboda 的头像
Maciej 'sorek' Łoboda6 个月前

Make it simple - make user to carry some load like golden egg from one side of map to the other, then give players tools like in Besieged

Zolden 的头像
Zolden6 个月前

Yep, both ideas are in the list of possible mechanics.

Maciej 'sorek' Łoboda 的头像
Maciej 'sorek' Łoboda6 个月前

I believe at the beggining is important to not overwhelm but rather create maps in a way its engaging and makes users learn mechanics. With level designer (like in Worms) this could be very good game for growing.

Zolden 的头像
Zolden6 个月前

Agree, I'm trying to invent something simple, yet entertaining and replayable. The editor will definitely be a part of it (I created all the scenes from the video using the editor).

Zach Whitney 的头像
Zach Whitney6 个月前

Here me out…

Claudio 的头像
Claudio6 个月前

This could be a base-engine for several cool games like Liero, Worms, Soldat 1, etc

Bad russian 的头像
Bad russian6 个月前

Tettaria-ish world, but with a heavy-duty machines Noita, but with a teck instead of magic Worms, but in real-time MudRunner 2d Farming simulator 2d So many ideas... Nice👍 Or, maybe, try to make it in 3d? If it's not to hard for you and hardware

Zolden 的头像
Zolden6 个月前

Nice ideas, I already have them in the list of thibngs to try. As for 3d, I have a 3d version of this engine, but 2d is easier to turn into a game as a solo dev.

Bad russian 的头像
Bad russian6 个月前

Yeah, 2d should be much easier for sure. I'm just asking about theoretical hardware performance: will it work as 2x 2D, or much heavier, like Teardown does?

Thomas 的头像
Thomas6 个月前

take that tech and remake this game. would print money

Lone Whiplash Dev - Try it now for free! 的头像
Lone Whiplash Dev - Try it now for free!6 个月前

....i wonder if it'll be a ... BRIDGE BUILDER???

Zolden 的头像
Zolden6 个月前

I tried bridge building mechanics, it was fun actually.

Excelsior 的头像
Excelsior6 个月前

It reminds me of an old browser game called "Physics Simulation Game | Powder Game".

Dr Frensor 的头像
Dr Frensor6 个月前

Beautiful.

Zolden 的头像
Zolden6 个月前

Thank you!

Matthias 的头像
Matthias6 个月前

The graphic reminds me a little of Hill Climb Racing.

Ale Migliaccio 🇦🇷❤️🇮🇹 的头像
Ale Migliaccio 🇦🇷❤️🇮🇹6 个月前

EXPLORATION GAME! You could make the core mechanic that the player can design their own excavation machine. You could create a set of pre-existing parts (like in the game Besiege) and the player can use them however they want within a space limit. The ultimate goal could be to retrieve objects hidden underground or explore hidden worlds and return to the surface alive. Perhaps there could be enemies in those hidden caves.

Zolden 的头像
Zolden6 个月前

Yep, the elements you mentioned are in the list of ideas to try.

Stephen Kinger King 的头像
Stephen Kinger King6 个月前

Great looking physics! You could do a Hill Climber type game (which I love) but instead you've got missiles and bullets and stuff to help define the road and landscape in front of you as you travel forward (to the right). 2D landscape doesn't ever stop scrolling, but you can slow it down in different ways allowing you to build new roads and bridges or dig tunnels (maybe with brakes, or time bullets or something) Lots of levels. Maybe fight aliens along the way, introduce boss levels. Hill Climber meets Minecraft meets Duke Nukem (1991 2D scroller version ;)

Zolden 的头像
Zolden6 个月前

Yep, this kind of gameplay is amongst few main ideas.

Felix ❤️‍🔥 的头像
Felix ❤️‍🔥6 个月前

You'd love Noita if you haven't played it

critter 的头像
critter6 个月前

wait is that how noita does it

Tobias Fast 的头像
Tobias Fast6 个月前

This gives me Liero nostalgia.

Klass 的头像
Klass6 个月前

Why not just make a sandbox game? I think such physics engines are great for user to use for themselves and for their own personal styles of entertainment.

Zolden 的头像
Zolden6 个月前

Sandbox mode will be included independently of the game's main genre.

Klass 的头像
Klass6 个月前

Then i think a space simulator with resource mining and spaceships would work out pretty good with this engine’s capabilities. Man this project is cool.

a little outsidezy 的头像
a little outsidezy6 个月前

The laser, lava, water effects are really cool👍🏼👍🏼

George Kal 的头像
George Kal6 个月前

looks sick dude, are you using a game engine?

Zolden 的头像
Zolden6 个月前

@heygeorgekal Yes, it's made in Unity.

George Kal 的头像
George Kal6 个月前

Im curious how you handle the mesh splitting on fragmentation are there any reading resources you'd recommend for someone curious to learn more about the approach behind this? Looking forward to see what gameplay direction you take. The demo of the vehicle lasering the terrain looks super satisfying, I'd double down on that one.

Zolden 的头像
Zolden6 个月前

@heygeorgekal What looks like mesh splitting is just destroying a collection f stuck together particles. Mesh splitting part will be implemented later. I don't have any good resourcees on it, I'm trying to invent algorithms, and it usually works.

George Kal 的头像
George Kal6 个月前

gotcha thanks for sharing more insights into your approach, appreciated i'll see if i can play around with this idea myself a bit

Dipshit Larry 的头像
Dipshit Larry6 个月前

doohickey corporation

Ellie 🎀 的头像
Ellie 🎀6 个月前

200K views on "i haven't decided on gameplay yet" funded studios spend 18 months writing design docs nobody reads before anyone sees a frame

Dono Squat 的头像
Dono Squat6 个月前

More... What happens when fire touches water? Multiplayer. How do you turn around?

Zolden 的头像
Zolden6 个月前

Currently there's no heat transfer between lava and water, but it's easy to implement, as well as turning aroubnd, when a platformer kind of character is implemented.

nacabla 的头像
nacabla6 个月前

They dropped actual hill climb racing 2

Skele™  @VRC ᯅ 的头像
Skele™  @VRC ᯅ6 个月前

Kinda reminds me of Incredibots 1 & 2 from the Flash era but better looking!

PROJECT CRYPTO-K 的头像
PROJECT CRYPTO-K6 个月前

Needs more worms!

Moon 的头像
Moon6 个月前

would go hard as a Worms game

RC 的头像
RC6 个月前

How many quadratic equations did you use?

Zolden 的头像
Zolden6 个月前

I'm more a trigonometry guy

Basoner 的头像
Basoner6 个月前

Getting Noita vibes in the best way possible

Aditya Sharma 的头像
Aditya Sharma6 个月前

Looks like it would scratch an itch in the brain.

Vladimir Pitipiwpiw 的头像
Vladimir Pitipiwpiw6 个月前

you know soldat 2d?

Zolden 的头像
Zolden6 个月前

Sure

hikiko_marty 的头像
hikiko_marty6 个月前

Ok lemme pitch a gameplay idea. Its like indiana jones crossed with inspector gadget. you gotta use all these physics toys to break into tombs on an alien planet to get the next gadget, that you must use in combination with the previous gadgets to break into the safe. "safespace"

Zolden 的头像
Zolden6 个月前

Thanks, it's an interesting idea. Using available tools to get access to better tools, which in turn enable access to even better tools. I think, it's how a certain genre works. I'll definitely try it.

hikiko_marty 的头像
hikiko_marty6 个月前

Also good luck with whatevers next man!

Angelblue 的头像
Angelblue6 个月前

I love physics-based simulation games. 😍 I don't know why, but your video reminded me a little of Worms Armageddon. 😄

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