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I'm really really impressed with Qwen3.8-Flash-Next😍 It is better than Qwen3.8-27B !! Below is a screen-recording from a Three.js FPS game made by Qwen3.8-Flash-Next running on my 3090. Everything here is generated at runtime: textures, sounds, music, models and the rigid-body solver. No image, audio or mesh files are...

18,608 просмотров • 12 дней назад •via X (Twitter)

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The VRAM barrier is officially dead. I just ran Qwen 3.8 Flash Next (MoE) 125B A6B with a 250,000 context window on a single 24GB RTX 4090. 21 tokens/sec decode. 364 t/s prefill. no mtp. no dflash. no kv cache quantization! We are running datacenter models on consumer hardware. Tested on Ubuntu 22 | CUDA 13.0 | PCIe 4.0 x16 | 110 GB DDR4 System RAM with a continuous 28k prompt across all runs. ### The Benchmarks & Scaling # 1. Hybrid Offload (-ncmoe 40 @ 80k Context) Offloaded 40 expert layers to the GPU, pushing VRAM to the ceiling. ./build/bin/llama-server -m Qwen3.8-Flash-Next-UD-Q4_K_XL-00001-of-00004.gguf -c 80000 --port 8080 -v --fit off -b 4096 -ub 4096 -ncmoe 40 Prefill: 383.85 t/s | Decode: 22.52 t/s Footprint: 23.85 GB VRAM | 97 GB RAM # 2. Full CPU MoE Offload (-cmoe @ 80k Context) Pinned all 512 expert layers to DDR4 RAM (-cmoe), keeping attention on the 4090. llama.cpp flags: (Same as above, replace -ncmoe 40 with -cmoe) Prefill: 355.72 t/s | Decode: 20.84 t/s Footprint: 11.66 GB VRAM (12GB+ VRAM freed up!) | 110 GB RAM # 3. The 180,000 Context Run Prefill: 357.75 t/s | Decode: 20.98 t/s | VRAM: 15.6 GB | RAM: 110 GB # 4. The 250,000 Context Absolute Ceiling ./build/bin/llama-server -m Qwen3.8-Flash-Next-UD-Q4_K_XL-00001-of-00004.gguf -c 250000 --port 8080 -v --fit off -b 4096 -ub 4096 -cmoe Prefill: 364.29 t/s | Decode: 20.97 t/s Footprint: 18.3 GB VRAM (Still ~5.7 GB of VRAM headroom!) | 110 GB RAM ### Key Insights: -b 4096 -ub 4096: doubles the prompt ingestion from ~150 to 364+ t/s. -cmoe Free Lunch: Shifting expert layers to DDR4 RAM slashes VRAM from 24GB to 11.6GB with virtually zero decode penalty (22.5 -> 20.9 t/s), enabling the 250k context ceiling. Qwen 3.8 Flash-Next (UD-Q4_K_XL) is a massive 111.4 GB model split across 4 shards. To run this architecture, you must build from the experimental PR branch (#27742) by Daniel Han: git clone && cd llama.cpp git fetch origin pull/27742/head:qwen-next && git checkout qwen-next cmake -B build -DGGML_CUDA=ON -DCMAKE_CUDA_ARCHITECTURES=native -DBUILD_SHARED_LIBS=OFF cmake --build build --config Release -j $(nproc) --target llama-server A single 4090 paired with 100 GB of cheap DDR4 RAM will comfortably serve production grade 125B inference. While Qwen 3.8 27B (dense) still holds the crown for single 3090/4090 rigs, Flash Next proves 125B hybrid models are officially viable on consumer hardware. Hugging Face GGUF link and complete performance telemetry graphs are dropped in the replies below. GLM 5.3 Flash VS Qwen 3.8 Flash Next, which one takes the open weights crown this week?

Alok

1,006,300 просмотров • 14 дней назад

Deepseek V4 Flash 0731 (Q2) - 12 tokens/sec - Single RTX 4090 - 650+ tokens/sec prefill - 250k context - no kv cache quantization! DeepSeek just dropped the official V4 Flash 0731 two days ago with a massive agent capabilities upgrade. The official benchmarks are literally crushing their own V4-Pro-Preview on agentic tasks like Terminal Bench 2.1 and DeepSWE. Unsloth AI said they couldn't wait to bring it to local devices, and they delivered. If you thought my 118B Poolside Laguna S 2.1 MoE run last week on a single GPU was wild, hold onto your hardware. I just successfully ran Unsloth’s brand new 91GB DeepSeek-V4-Flash-0731 (UD-IQ2_M) GGUF entirely locally. And I pushed it to a mind-bending 250,000 context window. The VRAM ceiling is an illusion if you know how to optimize llama.cpp. Here are the benchmarks and the cheat codes to run a local frontier class model yourself. For the hardware and setup, I used a single NVIDIA RTX 4090 (24GB VRAM) hooked up via a PCIe 4 bus, running Ubuntu 22.04 LTS and CUDA 13.0. You don't need a massive enterprise server for this, if you have more than 80 GB of standard DDR4 RAM and a 24GB card like an RTX 3090 or 4090, you can run this exact stack yourself. All benchmarks were run using a massive 28k token prompt to truly stress test the prefill limits. no kv cache quantization THE BENCHMARKS (Scaling Context): # 80k Context (Baseline: -b 2048 -ub 2048): Prefill: 465.43 t/s | Decode: 13.00 t/s | VRAM: 22.87 GB # 80k Context (Optimized: -b 4096 -ub 4096): Prefill: 643.15 t/s | Decode: 12.20 t/s | VRAM: 23.00 GB (Notice how doubling the batch flags spiked my prefill throughput by nearly 200 t/s with almost zero VRAM penalty) # 180k Context (-b 4096 -ub 4096): Prefill: 629.18 t/s | Decode: 11.92 t/s | VRAM: 23.40 GB # 250k Context MAXIMUM (-b 4096 -ub 4096): Prefill: 619.02 t/s | Decode: 11.54 t/s | VRAM: 23.40 GB # THE SECRET SAUCE (Why this works): Unsloth’s UD-IQ2_M quant is ~91GB across 3 files. Since I only have 24GB of VRAM, the PCIe 4 bus and system RAM have to do the heavy lifting. The magic bullet is the --no-mmap flag. By completely bypassing OS disk paging, I forced llama.cpp to load the massive model weights directly into the system RAM upfront. Combined with Flash Attention (-fa on) and exactly 12 CPU threads (--threads 12), I maintained an incredibly stable 11.5+ tokens/sec decode speed even at a quarter million token context. # THE EXACT COMMAND: ./build/bin/llama-server -m /workspace/models/DeepSeek-V4-Flash-0731-UD-IQ2_M-00001-of-00003.gguf -c 250000 -fa on --port 8080 --threads 12 -b 4096 -ub 4096 --no-mmap -v Local conversational and agentic coding AI is fully here. You don’t need an API or an H100 cluster. Qwen 3.8 27b drops next week making the 24GB VRAM tier even more worthwhile. What does your current local AI rig look like, and what's the craziest model you've managed to squeeze into it? Official huggingface GGUF links from Unsloth and performance graphs are dropped in the replies below!

Alok

46,022 просмотров • 1 месяц назад

Qwen3.8-Flash-Next is still going strong at 364.7K tokens of context on an M5 Max. And this isn’t just a static long-context test. The model was reasoning about how to speed up its own workflow while using tools, and the tool calls kept working without misses. Setup: • Qwen3.8-Flash-Next • M5 Max • 128GB unified memory • MLX-Serve PR #363 • OpenCode 2 • 364.7K context The interesting part isn’t simply getting hundreds of thousands of tokens into memory. It’s what happens once the context gets this large. Long-context inference usually comes with a painful tradeoff. As the KV cache grows, memory pressure increases and generation can slow down. But this setup is still pushing through 364K tokens while maintaining a usable agent workflow. The model can reason, call tools, inspect results, continue working, and keep the session moving. And the tool calls reportedly haven’t missed so far. That’s important for agentic coding. A huge context window is only useful if the model can actually operate reliably inside it. A 400K-token context that constantly breaks tool calls isn’t very useful. A 364K session that can keep reasoning and executing tools is a different story. And the test isn’t finished yet. The current run is approaching 400K tokens, with the expectation that it can keep going. This is also another interesting example of why Apple Silicon keeps showing up in local LLM experiments. The M5 Max’s unified memory gives a large model and its growing KV cache access to one shared memory pool. With MLX-Serve continuing to improve, these machines are becoming surprisingly capable long-context inference boxes. The bigger takeaway: Context length is becoming a workload, not just a model specification. Running a model at 256K is one thing. Keeping an agent alive at 300K+ while it reasons and uses tools is much more interesting. And Qwen3.8-Flash-Next is showing that this can be pushed surprisingly far on a single 128GB Mac. 364.7K and counting. Next stop: 400K.

FHILY👑

39,982 просмотров • 2 дней назад

Very quick comparison between Ornith 1.5 35B MoE and Qwen 3.8 27B Dense. 📣 Clearly it's not a fair one, but let's in any case see how it went. 397B download in progress! In the Videos below: - Brick SA -> Qwen 3.8 - Lego Streets -> Ornith 1.5 Context: - Pi agent used in both cases, prompt below - M3 Ultra 512GB - Ornith-1.5-35B-A3B-oQ8e MTP hosted on oMLX - mlx-community/Qwen3.8-27B-8bit DFlash 2 hosted on mlx-dspark - Ornith has been incredibly fast with speed from 75 t/s to 45 t/s (160K+ context) - Qwen3.8 suffered context much more reaching 5 t/s above 160K context, but it can be due to engine tested still work in progress - Prompt: using threejs, and cdn, create a lego like game that's inspired by gta san andreas, with beautiful aesthetics and graphics and ability to steal cars. it should be 3d and have a nice and large map and areas. the graphics should be decent and nice. it should feature iconic things from gta san andreas Notes: - Qwen 3.8 result is 0-shot, while Ornith 1.5 required 6 iterations - Ornith 1.5 is not at the same level of autonomy as Qwen 3.8 27B honestly. To try getting the same results I'm constantly nudging, steering and 🤬 at it. - Qwen 3.8 took 6 hours to complete, but it was more a problem of timeout of Chrome headless used for testing, real prefill/decode TBD. I'll test again now with oMLX - Pi agent has a nearly perfect Cache Hit ratio that for local models is MEGA important!

Ivan Fioravanti ᯅ

12,150 просмотров • 20 дней назад

A single RTX 4090 (24 GB VRAM) can run the updated gemma 4 31B (dense) model with a 190,000 context window at 33 tokens/second. The VRAM barrier is dying. Google quietly updated Gemma 4, and Unsloth immediately compiled the new quants. I built llama.cpp from source on Ubuntu 22 to benchmark it. Google's stealth update 2 days ago enabled uniform Flash Attention 4 on Hopper to boost prefill and patched the chat template to improve tool calling. The agentic reasoning gains on the benchmark charts are massive: TB2 (Agents): +4.5% (to 25.8%) Tau2 (Telecom): +10.1% (to 62.7%) Running on Ubuntu 22, CUDA 13.0 with a single NVIDIA GeForce RTX 4090. Here is the exact step by step benchmarking process with a massive 28k tokens prompt and the commands I used to squeeze out maximum context without killing my throughput: # 1. The Baseline (Unquantized KV Cache) I started with full GPU offload (-ngl 99) and pushed the context to 40k. llama.cpp flags: ./build/bin/llama-server -m gemma-4-31B-it-qat-UD-Q4_K_XL.gguf -ngl 99 -c 40000 -fa on --port 8080 -v VRAM: 23.8 GB (maxed out on card) Throughput: Prefill: 2198.81 t/s | Decode: 35.77 t/s (with 28k tokens prompt) # 2. The CPU Split Trap I tried stretching to 80k context by offloading layers to the CPU (-ngl 52). llama.cpp flags: ./build/bin/llama-server -m gemma-4-31B-it-qat-UD-Q4_K_XL.gguf -c 80000 -ngl 52 -fa on --port 8080 -v Throughput: Prefill: 1212.73 t/s | Decode: 5 t/s (with 28k tokens prompt) # 3. The KV Quantization Breakthrough Instead of spilling layers to the CPU, I kept the model fully on card (-ngl 99) but enabled 8-bit KV cache quantization to free up VRAM. flags: ./build/bin/llama-server -m gemma-4-31B-it-qat-UD-Q4_K_XL.gguf -c 100000 --cache-type-k q8_0 --cache-type-v q8_0 -ngl 99 --port 8080 -v VRAM: 23.9 GB Throughput: Prefill: 2139.68 t/s | Decode: 32 t/s (with 28k tokens prompt) Result: 100k tokens of context on a single GPU with practically zero speed loss (and minimal intelligence loss). # 4. The Limit Test (Q4 KV Cache) To find the absolute breaking point, I dropped the KV cache to 4 bit (q4_0) and set -c 190000. flags: ./build/bin/llama-server -m gemma-4-31B-it-qat-UD-Q4_K_XL.gguf -c 190000 --cache-type-k q4_0 --cache-type-v q4_0 -ngl 99 --port 8080 -v VRAM: 23.8 GB Throughput: Prefill: 2206.66 t/s | Decode: 33 t/s (with 28k tokens prompt) (Note: Pushing it to 220k required dropping to -ngl 58 again, which immediately penalized decode down to 17 t/s). # The Tradeoff: For Max Reasoning: Keep your KV cache unquantized (f16). You get pristine reasoning but hit a strict 40k context ceiling. For Massive Document Retrieval: If you need to feed the model giant codebases, use --cache-type-k q4_0. Getting 190k context at 33 tokens/second on a consumer desktop with a 31b dense model is a cheat code. If you’re rocking a single 3090 or 4090 and slept on Gemma 4 earlier, this update is your cue to dust off the terminal. Hugging Face links to the Unsloth QAT quants are in the replies below.

Alok

76,069 просмотров • 1 месяц назад

I just crammed the updated Gemma 4 26B A4B QAT (MoE) with 180k context into an 8GB RTX 4060 (8 GB VRAM + 16 GB RAM only!!) and optimized the batch size. 23 tokens/sec decode, 300 tokens/sec prefill Yesterday I showed you a Gemma 4 31B dense model running flawlessly on an RTX 4090. Today, we're breaking the VRAM bank on a budget card using Unsloth’s new Gemma 4 26B (A4B) QAT quants. Following Google’s chat template update that boosted agentic benchmarks by +10%, I pushed this model to its absolute limits. Here is how you squeeze 250k context out of 8GB of VRAM. # The Setup & The Optimization - Hardware: Nvidia RTX 4060 (8GB VRAM) + 16GB System RAM - Environment: CUDA 13.0 build of llama.cpp - Model: gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf - Prompt: 28,000 tokens of prompt for each run If you read my L2 cache breakdown (attached in replies), you know the 4060’s 24MB cache maxes out at `-b 1024 -ub 1024`. Push past that, and prefill crashes. I locked those flags in for every test below to ensure maximum GEMM throughput. # 1. The Raw Context Push (Unquantized KV Cache) First, I wanted to see how far pure 8GB VRAM + 16GB RAM could stretch without touching the KV cache: - 80k Context: Prefill 385 t/s | Decode 25.5 t/s - 120k Context: Prefill 270 t/s | Decode 24 t/s llama.cpp flags: .\llama-server -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf -c 120000 --port 8080 -ub 1024 -b 1024 Without KV quantization, 120k is your hard ceiling. push past that prefill throughput drops off a cliff, making the model practically unusable for large agentic workloads. # 2. The Q8 KV Cache Lifeline To survive 250k context on a budget card, you have to quantize the KV cache. I enabled 8 bit KV cache (`-ctk q8_0 -ctv q8_0`) and re ran: - 180k Context: Prefill 280 t/s | Decode 22.8 t/s - 250k Context: Prefill 115 t/s | Decode 20 t/s llama.cpp flags: .\llama-server -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf -c 180000 --port 8080 -b 1024 -ub 1024 -ctk q8_0 -ctv q8_0 Result: Q8 KV cache brings 250k context back from the dead. Decode speed stabilizes at a highly usable 20 t/s. You are trading a very small bit amount of reasoning precision for an extra 130,000 tokens of context window. if you own a single rtx 3050, 3060, 3070, 4050, 4060, 5050 or 5060, you must try this model and optimize your batch size for higher prefill. Hugging Face links to the updated Unsloth's QAT quants and performance graph are in the replies below. What model are you running on your 6GB, 8GB or 12GB cards right now? Let's see your setups.

Alok

36,617 просмотров • 1 месяц назад

2 hours 43 minutes. 442 steps. 5,406 lines of code. The page still does not load 💀 I gave Qwen3.8 Flash Next my standard bench prompt: a voxel Japanese pagoda garden in Three.js, 16,500 voxels, modular source, run it and screenshot it when it's done. Other models finish this one easy. It never opened a browser. Never started the dev server. Never counted a voxel. It spent the entire run fighting its own export statements. petals.js got rewritten 19 times. Not patched, rewritten from scratch every time. water.js 9 times, palette.js 11, lanterns.js 7. It was loop between exactly 2 errors: Export 'update' is not defined in module. 53 times. Duplicate export of 'createPetals'. 10 times. Add the alias and you get the duplicate. Remove it and the export goes missing. In the last 70 steps it flipped between those 2 states 9 times. Twice it deleted the file and wrote it back identical. 85 writes against 7 reads. It almost never looked at what was already on disk. It compacted its own context 4 times and came back to the same 2 errors every time. It stopped with 3 files still failing node --check, all on the same line, update as updatePetals. 2 modules that main.js imports do not exist at all, and one of them is the lanterns file it had written 7 times. Then I gave the same model the same prompt as a single HTML file. It shipped a complete working scene in 1 pass. So it is not a capability wall. The module code it wrote is decent. It cannot hold its own module graph together, and it has nothing that tells it that it is going in circles. 438,737 output tokens and it never once said it was stuck. I spent 3 days making this thing run on my rig. An FP8 KV cache path that vLLM rejects on Ampere in 4 separate places. The 51B n-gram table baked down to FP8 so it fits in host RAM. W4A16 weights, the full 262K context, on 4 gaming GPUs from 2020. All of that works. And then it cannot wire 16 files together. So I'm going back to Qwen3.8 27B as my daily driver until something changes. Could be something in my own build doing this, I'm rebuilding the quant to find out. Either way I'll post what comes back.

Alexey Fateev

31,282 просмотров • 12 дней назад

hey here is the final result of octopus invaders on nvidia's flagship at full precision. nemotron super 120B on 2x H200 NVL. BF16 unquantized. 287GB of VRAM. hermes agent as the harness. 60 tok/s. first try it autonomously coded for 6 minutes straight. created 11 files. correct project structure. correct load order. started the server. i opened the browser and the result was a blank screen. i did not give up. second try i gave it a precise list of bugs and things to fix. it went back in for another 3 minutes. patched the code. served it again. still blank. so i did what any sane person would do. third try i just said the screen is blank, test it and fix it yourself. and this is where nemotron showed what it actually is. it became a debugger. you can see it in the video. realtime CSS test squares, red screen flashes, hermes agent browser tools, inspecting its own output. it built the parallax background with planets and comets. it rendered a rocket ship that tracks your mouse with fire and bullet physics. the aesthetic is real. but no enemies spawn. no collision. not playable. what surprised me is qwen 27B one shotted this exact game on a single RTX 3090 at Q4 quant. and here is nvidia's flagship at full precision on enterprise hardware needing 3 tries and still not getting there. that makes my hope high for the undisputed qwen 122B which is about to face the same test next. same hardware. same prompt and same harness. lets see if it one shots or not. full session in the video. no cuts. 5x speed.

Sudo su

11,011 просмотров • 5 месяцев назад

Chamath: Two terms you need to pay attention to in AI are Prefill and Decode “There's two terms that I think you're going to hear a ton about over these next few years.” “The first term is prefill, and the next is decode.” “What prefill and decode are, are two very distinct ways of how models think, and how a model goes through the process of answering a question that you ask it.” “And so when you send a prompt to AI, what happens is that the model processes it. This is called the reading phase or prefill.” “It reads your entire prompt all at once. And then it does a bunch of math, calculates all these relationships between all the words, and it stores them in temporary memory.” “The problem is that this is really compute bound. So it requires massive brute force. And Nvidia GPUs crush here.” “And their architecture is designed for massive parallel processing, which makes them really amazing at digesting these long prompts.” “So the problem just gets bigger and bigger, Nvidia just completely dominates.” “But the next phase though, this critical phase, the decode phase, is the writing phase, right?” “So the model starts to generate a response, you ask it a question and its response, one token at a time.” “And then to pick the next token to pick the next word, it has to look back at everything it has said already so that it doesn't hallucinate.” “The problem is that this is incredibly memory bandwidth constrained.” “And in our architecture, a long time ago, we made these design decisions from day one.” “And so what we did was we took a very different architectural approach, we took a very conservative process technology. We weren't pushing the boundaries of physics.” “And we used a lot of what's called SRAM. So memory on the chip so that we could do this decode thing as well or better than everybody else.” “And so now when you put these two things together, I just think it's going to create a huge acceleration in the ability for this entire infrastructure layer to get much cheaper and much more valuable, which I suspect then it'll have a lot more developer pull, you'll get a lot more applications being built, billions and billions of more people using it.”

The All-In Podcast

567,660 просмотров • 8 месяцев назад

hey if you're thinking about running qwopus (the claude opus distilled qwen 3.5 27B) as a coding agent, this might save you a few hours. i tested both the base and the distilled version on the same hardware. single RTX 3090. same prompt. same context. same everything. the only variable was the model weights. base qwen 3.5 27B built octopus invaders in 13 minutes. 1,827 lines across 11 files. zero steering. one scope bug that took 2 lines to fix. game ran. qwopus couldn't finish the same task. enemies overlapping on screen. bullets not firing. controls worked but the game was broken. i had to steer it multiple times and it still didn't produce a playable result. both run at 35 tok/s. both use thinking mode. the distilled version actually has better jinja compatibility and doesn't stall midtask like base does on claude code. for conversation and reasoning it feels sharper. but for multifile autonomous coding where the model needs to coordinate 10+ files without losing track, base wins and it's not close. distillation compresses reasoning patterns but seems to lose precision on complex coordination. the model "thinks" well but can't hold the full picture across files the way base can. tested on opencode (base) and claude code (both). next up is hermes agent framework on base. same hardware. same prompt. comparing agents now, not just models. video below. first half is the distilled model's broken game. second half is what base built on the same 3090. judge for yourself.

Sudo su

45,052 просмотров • 6 месяцев назад

Run Updated Gemma 4 26B A4B QAT (MoE) with Vision at 25 tokens/sec and massive 120k context window on a single RTX 4060 (8 GB VRAM + 16 GB RAM Only!!) Yesterday I pushed Gemma 4 26B A4B QAT to 250k context on a single RTX 4060 using nothing but Q8 KV cache and optimized -b and -ub flags for higher prefill throughput. Today I stacked Multi Token Prediction (MTP) self speculative decoding AND the vision projector (mmproj) on top of that same card, same batch size optimization, same $250 GPU and pushed it until it broke, then found the fix. All text only runs consist of a 28k prompt. vision runs consist of 28k text prompt + an image. # 1. MTP alone. near free decode speed, no catch MTP draft assistant is a separate small model (MTP heads are backed into the main model itself for the qwen 3.5+ models but its a separate small model for gemma 4 series), 240 MB gguf 80k ctx: Prefill 510 t/s | Decode 29.5 t/s 120k ctx: Prefill 433 t/s | Decode 29 t/s 180k ctx: Prefill 240 t/s | Decode 24.9 t/s 250k ctx: Prefill 63 t/s | Decode 13 t/s llama.cpp flags: m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf --spec-type draft-mtp -md mtp-gemma-4-26B-A4B-it.gguf-c 180000 -b 1024 -ub 1024 --spec-draft-n-max 6 --spec-draft-p-min 0.7 -ctk q8_0 -ctv q8_0 # 2. Add vision on top. the tax you actually pay the vision projector gguf is about 1.1 GBs 80k ctx: Prefill 360 t/s | Decode 25.4 t/s 120k ctx: Prefill 230 t/s | Decode 23.8 t/s 180k ctx (Q8 KV): Prefill 75 t/s | Decode 12.5 t/s - cliff flags: -m gemma-4-26B-A4B-it-qat-UD-Q4_K_XL.gguf --spec-type draft-mtp -md mtp-gemma-4-26B-A4B-it.gguf -c 80000 --port 8080 -b 1024 -ub 1024 --spec-draft-n-max 6 --spec-draft-p-min 0.7 -ctk q8_0 -ctv q8_0 --mmproj mmproj-F16.gguf # 3. The fix if you want to run vision over 120k context: swap Q8 KV for Q4 KV past 120k Stack MTP + vision + Q8 KV past 120k context and you hit a wall. draft model overhead plus KV pressure tanks everything. Drop to Q4 KV and the wall disappears: 180k ctx (Q4 KV): Prefill 220 t/s | Decode 25.5 t/s -ctk q4_0 -ctv q4_0 --mmproj mmproj-F16.gguf (rest same as above) Bottom line: MTP gives you a near free +20-30% decode boost up to 120k context. Past that, it's fighting your VRAM, not helping and if vision is loaded too, Q4 KV isn't optional past 120k, it's mandatory. 30% boost is model and card specific, MTP boosted decode 2x for gemma 4 31b on a single rtx 4090. Same 8GB card. Same $250 GPU. Multimodal, speculative decoding, 180k usable context, zero upgrades. You gotta try this if you have a single NVIDIA RTX 3050, 3060, 3070, 4050, 4060, 5050 or 5060. You can try it with a 6 GB VRAM card as well but you will have to lower the context window. Hugging Face links to the updated Unsloth's QAT quants and performance graph are in the replies below. Which models are you running on your 6/8/12GB cards with MTP?

Alok

16,266 просмотров • 1 месяц назад

qwen 3.8 max vs deepseek v4 flash 0731 vs kimi k3 vs gpt 5.6 sol – on rubik's cube and chess four frontier models built a rubik's cube stand and solved it, then built a chess board and played claude opus 5 on it the setup: Nous Research's hermes agent cli on OpenRouter tasks: 1. cube – build a 3d rubik's cube with a cli and a Three.js viewer, then solve an identical scrambled position on your own stand 2. chess – build a 3d chess stand, then play white against claude opus 5 as black, live, one move at a time. no engine, no solver, no opening book on either side. stockfish depth 14 grades every chess ply afterwards; neither player sees the score models: DeepSeek v4 flash 0731, OpenAI gpt-5.6 sol, Kimi.ai kimi k3, Qwen qwen 3.8 max gpt-5.6 sol and deepseek v4 flash solved their cubes – sol in 24 moves and seventeen seconds, deepseek in 32. qwen and kimi never got there, giving up at 96 and 207 moves then all four built chess stands and played white against claude opus 5 on them, and all four resigned: deepseek on move 13, sol on 19, kimi on 21, qwen holding out longest at 29 - build time, both stands #1 gpt-5.6 sol – 16m 43s #2 deepseek v4 flash – 97m 39s #3 kimi k3 – 166m 09s #4 qwen 3.8 max – 215m 08s - build attempts before a working stand #1 gpt-5.6 sol – 3 #2 qwen 3.8 max – 4 #3 kimi k3 – 4 #4 deepseek v4 flash – 5 - total tokens #1 gpt-5.6 sol – 6,713,754 #2 qwen 3.8 max – 17,272,507 #3 kimi k3 – 22,427,504 #4 deepseek v4 flash – 27,417,442 - total price #1 deepseek v4 flash – $0.557 #2 gpt-5.6 sol – $6.319 #3 qwen 3.8 max – $10.270 #4 kimi k3 – $16.667 observations: • deepseek v4 flash is the cheapest model here by a margin nobody else is near, and it got there while being the least efficient of the four. it burned 27.4m tokens – more than anyone, 5m more than kimi – and still finished both benchmarks for $0.557. that is $0.02 per million tokens against kimi's $0.74. it also needed the most passes to produce working stands, five, and that did not matter: all five deepseek passes together cost a thirtieth of kimi's two • so what deepseek cannot do is get it right the first time. what it can do is get it right the fifth time, for half a dollar. that is a different thing to be buying – not a good first draft, but the option to keep asking • gpt-5.6 sol is the opposite profile and the strongest of the four on pure efficiency. 16m 43s to build both stands, 6.7m tokens, three passes – under 40% of the next lowest token count and a quarter of deepseek's, on an eighth of qwen's clock. it also solved the cube fastest of anyone, 24 moves in seventeen seconds. sol is what you reach for when you want the answer now and can absorb $0.94 per million • sol's weakness is in what it does not check. its chess viewer deleted the capturing piece instead of the captured one, so pieces disappeared off the board mid-game – a defect the fifty-cent deepseek stand did not have. fast and terse turns out to be the same dial as fast and unverified • qwen 3.8 max is not the cheap open-weights option it gets treated as. $10.270 across the two benchmarks, second most expensive of the four, 18x deepseek, and by a distance the slowest – 215 minutes of build time, nearly thirteen times sol's. what the money buys is judgment: it played eighteen moves without a single error worth a hundredth of a pawn, then made exactly one bad move in the whole game, and averaged 44.6 centipawns lost across the longest game any of the four managed. it also could not solve a rubik's cube in 96 tries • kimi k3 is the one line with no reading that flatters it. most expensive at $16.667, last on the cube at 207 moves, last at chess at 478 centipawns lost per move. it is also the model that verified hardest – on the cube it wrote its own integrity check instead of trusting its output. that makes the result worse rather than better: the checking was real, and the reasoning underneath it still was not follow thehype. for 24/7 ai news, analysis and breakdowns

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