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I'm still alive. So does the parrot. Made with : Pika (animation) Stable Diffusion (original frames) Adobe Photoshop (editing) Wondershare Filmora Video Editor (compositing) (voice) - Pixabay (sounds effects)

17,932 görüntüleme • 3 yıl önce •via X (Twitter)

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Google dropped a new AI paper called LUMIERE. It's remarkably flexible, supporting video inpainting, image-to-video, AND stylized video generation tasks. Say hello to “space-time diffusion” for video generation! Now what the heck does that mean exactly?! 🌐⏳ → TL;DR it utilizes a “Space-Time UNet” architecture that generates the full duration of the video in one pass, rather than generating distant keyframes and interpolating between them like prior works. Because the computation is done in this “compressed space-time representation” to generate the full clip at once, it's far more temporally consistent. → Another benefit of generating the full video at once is that you can “direct” the video generation, making it easier to hand off to other models/tasks without having to stitch together partial solutions. You can condition generations on additional inputs, meaning you get the full stack of AI video capabilities – from video inpainting to image-to-video and beyond. → New SOTA for AI video generation? User study results in the paper suggest human evaluators preferred Lumiere over Runway Gen-2, Pika Labs, and Stable Video Diffusion in terms of quality, text alignment AND motion. But as always, we need to get hands-on with this tech when Google *actually* decides to ship it. → Could this end up inside YouTube? Y’all know i’m obsessed with blending reality and imagination – so it’s the video inpainting tech I'm most excited about. I really hope this model finds its way into YouTube's Generative AI efforts, and based on their prior announcements and the list of acknowledgments in the paper I think it might! 🤞🏽 Links: 🔗Paper: 🔗Project:

Bilawal Sidhu

44,822 görüntüleme • 2 yıl önce

This week is already so hot. 🔥 Massive release from Decart : Lucy 2.0 a World Editing Model running at 1080p, 30FPS in realtime. This is truly exciting, the era of real-time generative reality is here. We are moving from watching AI video to living inside AI video. A breakthrough model capable of transforming the visual world in real-time. Moving beyond offline rendering, Lucy 2.0 delivers high-fidelity 1080p video generation with near-zero latency. Lucy 2.0 literally "redraws" the entire world pixel-by-pixel, while you are watching it. e.g. If you want to be an anime character, it doesn't just put a mask on you. It turns your skin into anime skin, your hair into anime hair, and the lighting in your room into anime lighting. Lucy 2.0 is also trained to stop the generated video from slowly falling apart over time, so the same stream can run much longer without faces and details drifting. So why is this a "Massive Deal"? Traditional AI video-generation model takes a prompt, you wait 10–20 minutes, and the computer "bakes" a video for you. You couldn't touch it or change it while it was happening. But Lucy 2.0 works like a mirror. It happens in real-time (30 frames per second). There is no waiting. You move your hand, the AI character moves its hand instantly. The craziest part isn't the visuals; it's the physics. Usually, AI hallucinations are glitchy—hands merge into faces, walls melt. Lucy 2.0 understands how the world works without being told. It knows that if you take off a helmet, there is hair underneath. It knows that if you splash water, droplets fly. It learned "physics" just by watching millions of videos. The physical behavior you see emerges from learned visual dynamics, not from engineered geometry or explicit physics engines. Their official technical report explicitly states that the model does not use traditional 3D engines, depth maps, or wireframes. It is a "pure diffusion model."

Rohan Paul

12,761 görüntüleme • 7 ay önce

✨ Grok Imagine Video is now live on Photo AI It's hard to explain how impressive this is because of the speed that xAI got itself from literally nothing to the top of the leaderboards Six months ago Grok's video model was a joke, it wasn't even close to any of the video models out there, it looked cartoony and wasn't there and nobody took it seriously Now it's here and it's instantly the #1 video model out there now, it shot above Kling (which I used before on Photo AI and usually my favorite) and above Runway Gen 4.5 which was just launched 6 days ago! Mmore importantly it's now above xAI's biggest competitors' models: Google's Veo 3 and OpenAI's Sora 2 Being the best video model doesn't mean it's flawless: video is incredibly hard and actually because it looks so realistic now when it does make a mistakes it's even funnier One thing I noticed is that it still has a hard time with is voice, it does it well for a majority of the video but then slips up and produces unintelligible blabbering (which is really funny to hear) in both English (video 1: "it's where I find my naim", what's a "naim"?), and tested it in Portuguese too (video 3 at the end is unintelligible Portuguese I believe) In many ways Grok Imagine Video also reminds me of Sora, it has that weird but funny Sora conversation style But guys it's REALLY really really really close to getting perfect, we're so close to having full video productions being to be able done in AI, actually you already can if you just cut out the bad parts already Very exciting and I'm grateful I can experience this

@levelsio

195,023 görüntüleme • 7 ay önce

Thank you Centre Pompidou Centre Pompidou, everyone who made Nature Manifesto happen, and all the people that took it in. We were happy to see the conversations that the use of AI in Nature Manifesto sparked !! Below is a message from Björk: ~~~ “ the flood of all things from AI is overwhelming !! i am super grateful for your concerns about it´s effects on the environment , it shows you care , are curious and have integrity . i am curious too , i would like to be more informed about the difference of "frugal" AI and the ones that do hugeenvironmental damage and want to be able to choose . i asked around and found out that both the visuals and the audio in our pompidou project were done with "frugal" AI . but i have a lot to learn . when we used some of the AI softwares to merge the animals voices to mine , some of the sounds were great but to be honest , the best blends of their voices and a human were done "manually" , me editing the sounds , choosing piece by piece , looking for personality , musicality and soul . with new technology , i try to use it as a tool to grow , not a crutch . for example when i used melodyne , i used it not for lazy voice progressions but spent even more time when using it . every note in every chord became intentionally more complex . ( for example choir in "thunderbolt" ) and hopefully stretched the potential more out , further than i would have in "normal analog" physical improvisations ... i felt with this new tool i could reach new places in my musical DNA , become MORE personal . more myself . in my opinion , this is how we will work in the future . humans can read emotions on an incredibly high scale . nature made us that way . if there is no soul in tomorrow's music made by AI it is because no-one put it there and we have to speak out and guard this as listeners . ( tbh there is a lot of soulless muzak on spotify already ... they don’t need any AI help for that ...) anything that is mass manufactured without the attention of creativity , is that way . AI or not so it is not about the tool it is what you do with it . " ~~~ The visuals for Nature Manifesto were crafted by the talented Sam Balfus, artificial intelligence being one of the multiple tools used in the process. The sound was produced in collaboration with artist Robin Meier and IRCAM IRCAM. IRCAM develops “frugal AI” capable of generating audio in real-time on local servers without a GPU, thus their models can f.ex. be embedded on tiny Raspberry Pi cards. We asked associate professor and researcher Philippe Esling to provide us with readings; Constance Douwe’s thesis “On the environmental impact of deep generative models for audio” and more, see links below. Nature Manifesto Immersive sound piece 3’40” (2024) 20 November to 9 December, 2024, Centre Pompidou, Paris. Presented as part of the forum “Biodiversity: Which culture for which future?” #ForumBiodiversité Concept and words by Björk & Aleph Music written and composed by Björk Curatorship: Chloé Siganos and Aleph Molinari Associate curator: Delphine Le Gatt Ircam Musical Computing: Robin Meier Wiratunga Sound engineer: Bergur Þórisson Animation: Sam Balfua Video editing: Santiago Molinari With activists: Camille Etienne, Claire Nouvian, Sigrun Perla Gísladóttir, Sæunn Júlía Sigurjónsdóttir, Titouan Pilliard, of BLOOM, Sustainable Ocean Alliance, and Ungir umhverfissinnar. In partnership with D&B Audio and Southby Productions. Reccommended resources :

björk

54,602 görüntüleme • 1 yıl önce

My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

105,473 görüntüleme • 1 yıl önce

Made with Wan 3.0 Prompt : Create a 12–15 second photorealistic luxury food commercial using the supplied PAIN dessert images as the visual reference. The finished video must look like a real high-budget food advertisement filmed on a professional tabletop set with a cinema camera, real studio lighting, practical food styling, and high-speed commercial photography. IMPORTANT: The vanilla cream vortex is ALREADY FULLY FORMED from the very first frame. Do NOT generate the cream from nothing. Do NOT make the dessert magically grow, transform, explode, or assemble itself. Keep the existing sculptural cream composition intact and introduce only small, physically believable movements. PRODUCT CONSISTENCY: Keep the PAIN dessert cup exactly consistent with the reference images throughout the entire video. Preserve: - exact black cup shape and proportions - PAIN logo - typography - logo position - packaging colors - cup rim - dessert proportions - vanilla cream structure - caramel placement - wafer and chocolate elements Do not redesign, deform, stretch, melt, rotate incorrectly, or morph the packaging. FOOD REALISM: The vanilla cream must look like real dense whipped dairy cream with natural folds, tiny air pockets, subtle surface imperfections, realistic softness, slight moisture, and naturally controlled highlights. The cream should feel heavy and edible. Never make the cream look like: - plastic - foam - clay - fabric - rubber - glossy CGI - liquid splash The caramel should look like real warm caramel: thick, viscous, sticky, glossy but naturally glossy, slightly translucent amber, with realistic surface tension and subtle stretching. Do not make the caramel glow like neon or behave like weightless ribbons. Chocolate-coated wafer pieces should have real physical weight, crisp edges, visible wafer layers, small imperfections, realistic chocolate coating, and natural crumbs. Crumbs should fall naturally under gravity and move slightly differently from each other. Do not make every object move perfectly or symmetrically. MOTION: Keep all motion subtle, restrained, elegant, and physically believable. The cream sculpture should remain almost completely stable. Only introduce realistic micro-movement such as: - extremely subtle rotation of the hero dessert - gentle natural movement in the caramel - a few wafer pieces slowly shifting or rotating - several small crumbs naturally falling - subtle foreground and background parallax - tiny settling movements The overall scene should feel like carefully rigged practical food photography captured with a high-speed cinema camera. Avoid excessive floating objects. CAMERA: Use realistic professional food-commercial cinematography. Use the visual characteristics of: - full-frame cinema camera - 50mm lens for hero product shots - 85mm macro lens for close-up food details Use: - natural shallow depth of field - realistic focus falloff - subtle lens breathing - natural motion blur - physically plausible perspective - gentle focus transitions Camera movement must be extremely smooth and restrained. Use only: - slow physical dolly push-in - gentle 10–15 degree orbit - slow macro vertical glide - stable final packshot No aggressive zooms. No fast orbit. No handheld shaking. No impossible camera movement. No sudden speed changes. SHOT SEQUENCE: 0:00–0:03 — HERO REVEAL Begin with the complete PAIN dessert already fully assembled and sculpted exactly like the reference image. The PAIN cup sits firmly on a real studio surface. The vanilla cream vortex is already fully formed above the cup. Warm studio lighting slowly reveals the texture of the cream, caramel, chocolate, and cup. Use a very slow physical camera push-in. The cream itself stays stable. Only the caramel has extremely subtle natural movement and a few tiny crumbs gently fall through the scene. The PAIN branding remains clear and stable. 0:03–0:06 — MACRO FOOD DETAIL Cut naturally to a close macro shot. Camera slowly travels upward along the existing vanilla cream folds. Show realistic details: tiny air pockets in the cream, natural irregularities, caramel thickness, caramel reflections, chocolate texture, wafer layers, small crumbs. The camera should feel physically close to real food. Caramel moves only slightly. One or two crumbs fall naturally. No magical movement. No morphing. 0:06–0:10 — CINEMATIC ORBIT Return to a wider hero angle. Perform a very gentle 10–15 degree camera orbit around the dessert. Keep the cream structure unchanged. Create realistic parallax between: - cup - cream - caramel - wafer pieces - foreground crumbs - background A few wafer pieces may rotate very slowly with believable physical weight. Several small crumbs naturally drift downward. The scene should feel carefully choreographed but still physically real. 0:10–0:15 — FINAL PACKSHOT Slowly transition into a perfectly composed full-product hero shot. The camera gently pulls back and then becomes completely stable. Caramel movement becomes almost imperceptible. Remaining crumbs slowly settle. Keep the PAIN logo sharp, correct, readable, and unchanged. Create a soft warm backlight behind the upper cream structure. Do not create excessive glow. Hold the final frame almost completely still for approximately one second so it feels like a real premium advertising end frame. LIGHTING: Use realistic professional tabletop studio lighting. Use: - large diffused warm key light - subtle tungsten warmth - soft golden backlight - controlled rim lighting on the black PAIN cup - realistic reflections on caramel and chocolate - natural contact shadows - controlled specular highlights - dark brown-to-black background falloff Lighting must look physically generated by real studio lights. Avoid: - excessive bloom - strong lens flares - glowing particles - fake volumetric beams - neon lighting - oversaturated orange Highlights should roll off naturally like real cinema footage. COLOR: Use premium realistic food-commercial color grading. Rich chocolate blacks. Natural warm amber caramel. Creamy off-white vanilla. Deep brown chocolate. Warm but restrained highlights. Subtle filmic contrast. Natural saturation. Do not make the entire video heavily orange. MUSIC: Use soft, elegant, restrained luxury-commercial music. The music must NOT be aggressive. Absolutely no: - aggressive music - EDM - hard drums - fast electronic beats - trailer music - dramatic impacts - heavy bass drops - intense percussion - action-style music Use instead: - soft ambient cinematic pads - delicate piano notes - subtle glass-like tones - very light organic percussion - warm atmospheric textures - gentle minimal electronic pulse - slow sophisticated emotional build The music should feel luxurious, calm, refined, modern, sensual, and expensive. Think premium fragrance commercial combined with a luxury chocolate advertisement. The music should support the product rather than dominate the video. SOUND DESIGN: Use extremely subtle realistic sound effects only. Add: - very soft caramel movement - delicate wafer crisp texture - subtle falling crumb sounds - gentle airy movement - soft cinematic transition sounds - one understated low tonal resolve at the final packshot No exaggerated whooshes. No cartoon sound effects. No aggressive impacts. CRITICAL REALISM RULES: The video must NOT look AI-generated. Avoid: - morphing - warping - flickering - melting packaging - changing cup shape - changing logo - misspelled PAIN text - distorted typography - duplicated wafers - disappearing objects - objects appearing from nowhere - changing dessert structure between frames - impossible physics - weightless toppings - perfectly synchronized particles - random food explosions - exaggerated splashes - excessive slow motion - unnatural glowing caramel - plastic cream - rubbery caramel - waxy chocolate - artificial reflections - excessive depth of field - sudden camera jumps - unrealistic floating ingredients Prioritize real food texture, physical weight, natural imperfections, realistic gravity, believable studio lighting, authentic cinema-camera optics, restrained movement, consistent product identity, and perfect temporal continuity. The final result should feel like a real luxury dessert commercial shot practically in a professional studio, not a CGI animation.

Liam | AI Tools & News

11,844 görüntüleme • 3 gün önce

K-POP IDOL Day Off Vlog Image: GPT Image 2 Video: Seedance 2.0 on DomoAI official ======================= Prompt: 15 seconds, 16:9. Main subject from @ Image1 — lock her completely. Face, skin tone, body, hairstyle, and outfit must remain perfectly identical throughout the entire video. She wears a sleeveless green-and-white striped ribbed knit mock-neck top with a red-and-white striped collar, medium-wash loose straight-leg high-waisted blue jeans, and simple white low-top sneakers. No bag. Long straight dark brown hair with a center part. Korean woman, 20 years old, naturally beautiful with the effortless charm of a modern K-pop idol. The entire video is filmed exclusively as a handheld front-facing smartphone selfie vlog. The phone is always in her own hand. There are absolutely no third-person shots, no external camera, no tripod, no cinematic coverage, and no impossible viewing angles. Every shot is from the perspective of her personally recording herself during a relaxing day off. Modern Seoul residential neighborhood. Quiet apartment complexes, tree-lined sidewalks, small neighborhood park, convenience store, peaceful alleys, warm summer morning light. Everything feels authentic and lived-in. Natural smartphone selfie camera language only. Slight arm movement, subtle handheld shake, natural walking bounce, occasional autofocus adjustment, realistic exposure adaptation, small framing imperfections, slight rolling shutter while walking, natural lens distortion from the front camera, occasional brief glances at the screen to check framing. Crisp modern smartphone image quality with realistic HDR and natural colors. No cinematic grading. No vintage effects. Scene 1: She leaves her apartment building while holding the phone at arm's length. She smiles naturally into the selfie camera and says, "오늘은 쉬는 날이라 그냥 산책 나왔어요." ("It's my day off, so I just came out for a walk.") Scene 2: Still filming herself, she enters a convenience store, opens the refrigerator with one hand while holding the phone with the other, picks up an iced coffee, smiles at the camera and says, "이거 마셔볼게요." ("I'm going to try this.") Scene 3: Holding the phone herself, she walks slowly through a quiet neighborhood park while sipping her coffee. She looks up at the trees, smiles, then back into the camera. "오늘 날씨 너무 좋다." ("The weather is so nice today.") Scene 4: She notices a friendly stray cat beside the sidewalk. Still filming herself, she lowers the phone slightly so both she and the cat remain in frame, crouches down and smiles. "안녕~ 귀엽다." ("Hi~ You're so cute.") Scene 5: Continuing her walk, she talks casually to the selfie camera while brushing her hair behind one ear. "이렇게 평범한 하루가 제일 행복한 것 같아요." ("I think ordinary days like this make me the happiest.") Final scene: While continuing to walk, she smiles directly into the front camera, waves with her free hand and says, "다음 브이로그에서 만나요. 안녕!" ("See you in the next vlog. Bye!") She laughs naturally, lowers the phone toward her side, and the recording ends exactly as if she pressed the stop button herself. Audio is entirely natural. Her live Korean voice, footsteps, soft wind, birds, distant traffic, convenience store ambience, leaves rustling, occasional cat meow. No background music, no narration, no cinematic sound design, no added effects. #DomoAI

TSUBAKI

17,077 görüntüleme • 2 ay önce

OP sharing her experience during Gumayusi's fanmeeting 💛 This was OP’s post: Before even buying the ticket, I (already) thought that I might not be able to participate in the hi-bye event. Since I use a wheelchair, I can't go down the stairs. But for me, just being able to see him in person was enough, so I thought it would be okay even if I couldn't participate. However, not long after I entered, a staff member came over first and checked on me. They asked if I had someone who accompanying me, so I asked: 👤: “(In my case) does this mean I won't be able to participate (in the hi-bye)? 🥹” Staff: “Later on, we'll guide you and help you get down there. Don't worry.” At first, I thought there must be some other accessible route, and that I'd be able to get to the aisle near the front row through that. But when the hi-bye event started, a staff member came over and said: 🗣️: “You can just stay right here. Later, he'll come over to this side and do the hi-bye with you.” So, feeling grateful, I stayed in my seat and waited until everyone else had finished. Guma really did come over. (to where OP was) Unfortunately, I accidentally ended up pressing the slow-motion button (I've restored it to normal speed now), so the video quality turned out really bad 🥹 I thought that if he'd come up and pass by really quickly. I didn't even think he'd stop, so I had only prepared one very short line to say. 👤: “This should be enough, right?” But I got so nervous that I stumbled over my words. I wanted to say: “MSI hwaiting!” But instead I ended up saying: “M-se hwaiting!” I'm still sad about that. 🫠 After the hi-bye ended, the staff were about to send Guma off, but suddenly he stopped and gestured saying like to take a photo. The staff exchanged a few words with him, and while I was still trying to process/cannot believe what was happening, one of them said: 🗣️“We'll take a photo for you~” I was already so happy just to have been able to participate in the hi-bye. When they said I could take a photo too, my brain stopped working. He was really so kind!!! I'm so grateful 😭 At first, he just crouched down next to me and wasn't making any hand pose. But I when I copied/did his signature pose out of a habit, and then he copied it too. It was so cute 🥺 This photo made him look too skinny. Compared to the video, it's like (he had) a different body-fat percentage 😆 Lastly, thank you to Gumayusi, thank you to the staff, and thank you to the friend who came with me.

ye?

22,542 görüntüleme • 2 ay önce

A gym asked to repost their workout video. Eight months later, that same gym pays them $10,400 a month. Two friends run one Instagram account together, split down the middle. It started as a joke — a place to dump their workout clips so they'd stop flooding their personal pages. Then the gym they train at reposted one video. Then asked for more. Then offered to pay. That was the whole beginning. One local gym, a small monthly fee to keep their feed looking alive. Here's what they figured out fast: gyms are desperate for content and terrible at making it. Beautiful equipment, dead Instagram. The two of them already film every session anyway — so they started pointing the camera at what the gym needed and handing it over as a finished feed. Now they run it like a tiny agency. Three gyms and two activewear brands pay them to produce a month of content each — reels, captions, the posting calendar, the whole thing. The part that makes it possible with two people and full-time jobs: AI does the 90% that used to need a team. They film. Claude does the rest — cuts one session into 20 clips, writes captions in each client's voice, builds the 30-day calendar, drafts the monthly report that keeps every contract renewed. What used to take an editor, a copywriter, and an SMM manager now runs while they're getting coffee after the workout. 5 clients. Around $2,000 each. $10,400 a month. Their cost to run all of it: under $60. That number doesn't move whether they have 5 clients or 15 — that's the entire model. The wild part is how ordinary they are. No huge following. No personal brand. Two normal girls who train together and realized the footage they were already making was worth money to someone else. Every friend group at every gym is filming the same content for fun and letting it die in their camera roll. These two just asked one gym if it wanted to buy it. The full breakdown — how two people turn shared workouts into a real content business — is in the thread above. Read it before another duo in your city signs those gyms first.

Rich

29,972 görüntüleme • 1 ay önce

Fast food deserves fast production too. This KFC-style commercial was built with Nano Banana 2 + Seedance on Creatify AI Prompt: [16:9 Cinematic Aspect Ratio | 15 Seconds | Ultra-Realistic, High-Production Ad Film] IMPORTANT CHARACTER CONSISTENCY NOTE: Only ONE single consistent character appears throughout the entire video the same uploaded reference woman in every single frame, from 0s to 15s. Do not duplicate her, do not generate a second version of her, and do not let her face, body proportions, or identity shift or morph at any point. Her facial features, face shape, skin tone, and eye color must remain exactly identical in every frame. WARDROBE & CONTINUITY LOCK: She wears a mustard-yellow knotted crop top, high-waisted denim jeans, and a light beige apron tied around her waist, sleeves slightly rolled up, hair tied in a loose bun with a few loose strands. The apron stays tied on for the entire video it must NOT disappear, change position, untie, or reappear differently in any shot. Her hairstyle, clothing, and accessories must remain 100% consistent from the first frame to the last, with no sudden changes in outfit, hair, or styling between cuts. NO GLITCH / NO ANOMALY RULE: The video must have zero visual glitches, no flickering artifacts on her body or face, no extra limbs, no duplicated objects, no morphing hands, no random object teleportation, and no unnatural warping during transitions. All elements must stay spatially consistent and appear/disappear only through natural, intentional actions never abruptly or without cause. VOICE & DELIVERY NOTE: She speaks in a natural British (Received Pronunciation / soft London) accent throughout. Her voice should carry real emotional texture not flat or robotic with natural breath, subtle vocal fry when tired, and a genuine laugh, not a scripted one. Pitch and volume should rise and fall based on her emotional state in each moment: 0–3s line ("I still have so much left to do..."): Low volume, low pitch, tired sigh-like tone, trailing off slightly at the end sounds drained and flat, almost muttered to herself. 3–5s line ("Okay, one bite won't hurt."): Slightly hushed, playful, a small guilty smile in her voice, pitch lifts a touch on "won't hurt" like she's convincing herself. 5–7s (no dialogue): Only a sharp, involuntary inhale/gasp sound as she bites breathy, high-pitched micro reaction, almost startled. 7–11s line ("Wait... did that seriously just happen?"): Voice rises in pitch and pace, breathless with disbelief, volume increasing toward the end of the sentence, genuine excitement creeping in. 11–15s line ("This isn't just chicken. This is cheat-day magic."): Confident, warm, higher energy and volume than any previous line, a light laugh embedded before she speaks, ending on an upbeat, slightly playful high note for "magic" full smile audible in the voice. PRODUCT NOTE (Bucket Appearance): The KFC packaging is a medium-sized cylindrical paper bucket, wider at the top than the base. It is white with two bold vertical red stripes on opposite sides. Centered on the front is the classic black-line illustration of Colonel Sanders' face bald head, glasses, thick mustache, and beard with a black bow tie beneath it, and the word "KFC" printed in bold black uppercase letters below the illustration. The bucket has a slightly textured, matte paper-cup finish with a rolled/folded rim at the top edge. It is filled generously with golden-brown, deep-fried crispy chicken pieces piled slightly above the rim, with visible crispy, ridged breading texture and light steam rising from it. This exact bucket design, color, size, and branding must remain identical and consistent in every single shot throughout the video. 0–3s: A bright, airy kitchen on a sunny morning white marble countertops, open wooden shelves stacked with jars, a large window above the sink letting in soft natural light, and fresh vegetables scattered across a cutting board. The young woman stands at the counter, visibly tired, chopping vegetables slowly for a salad, occasionally pausing to rub her wrist, surrounded by unwashed dishes, a grocery list stuck to the fridge, and a timer ticking on the oven for something else she's cooking. She mutters under her breath (per voice note above), "I still have so much left to do..." 3–5s: A knock at the door she wipes her hands on her apron (apron remains tied throughout), walks over, and returns holding the KFC bucket exactly as described above, light steam rising from the freshly delivered chicken. She sets it on the counter beside her half-made salad, lifts a golden, crispy fried chicken leg piece toward the camera. She grins and says softly (per voice note above), "Okay, one bite won't hurt." 5–7s: Extreme macro slow-motion shot as she bites into the crispy skin the crunch detonates with deep, cinematic intensity. The impact sends a burst of energy through the kitchen: the curtains above the sink billow outward, the vegetable peels and grocery list flutter into the air, the oven light flickers, and golden light particles swirl around her. Her hair sways loose from its bun in the sudden gust as time seems to hold still for a beat. Her outfit and apron remain exactly as before. Only her sharp inhale/gasp sound (per voice note above) no spoken dialogue. 7–11s: The energy settles into a vibrant, glowing atmosphere. The kitchen comes alive on its own vegetables chop themselves into neat piles, the salad bowl assembles itself, the oven timer stops with a satisfying ding as the dish inside finishes perfectly, and dishes stack themselves clean in the rack. She watches, stunned, and says (per voice note above), "Wait... did that seriously just happen?" Bold animated text sweeps across the bottom third of the frame: "Kitchen: Sorted." She remains the same single character in the same outfit throughout. 11–15s: She laughs, looks at the chicken leg piece in disbelief, then confidently raises the same KFC bucket toward the camera. The camera pushes in with bright, glossy cinematic lighting as she smiles wide and says (per voice note above), "This isn't just chicken. This is cheat-day magic." The scene ends on the same KFC bucket glowing in warm sunlight, with the logo appearing top-center and the tagline sliding in from the side: "KFC One Crunch. Zero Effort."

Mira Sterling

62,930 görüntüleme • 1 ay önce

I'm sorry but it's such a braindead, pointless, utterly inane take that for some reason people like to parrot. This guy said Drogba wouldn't SURVIVE in the premier league today (insane). He takes the idea that "standards improve with time" (valid) and applies it like a sledgehammer, without an ounce of thought. Messi struggled far more in the 2010 world cup (still in his athletic prime), than he did in 2022 (washed). So did football actually get worse? Or are performances and stats influenced by dozens of contextual factors that these simplistic era arguments completely ignore? Maybe it's not as simple as 'he's more modern therefore better' At what point does football 'get away' from the upper echelon players? Maldini played across 3 decades at a high level. Drogba thrived in the exact same era that Messi and Ronaldo did. I can be intentionally obtuse and point out that Salah thrived in the modern PL, while he struggled for Chelsea barely a year after Drogba lifted the UCL. How does this dude square these things? if the past was so much worse, then surely every top player today should've destroyed it when they were actually coming through right? Or at least in their 20s? Danny frickin Welbeck is still bossing it, but I suppose Rooney would struggle? I have never seen any indication that a top player can't translate at least 90% of their value from one era to the next. The only thing that stops them is athletic decline. I cant believe I have to explain this - but even if it's granted that standards today are better, that doesn't necessarily mean a goal today is more valuable. Those are two separate things lmao. There have been simply more goals from ~2010 onwards, and especially the last few years. For a plethora of reasons (more refined build-up, tactical advances, rule changes, more expensive squads/superteams, greater disparity between top teams and the rest etc). The mid 2000s averaged about 2.6 goals in the PL (around that if i remember right). The last few years it's been over 3(!!). If anything goals are EASIER to come by for the top forwards today (we can quibble with semantics, and it wont be true in ALL cases, but generally this is true). When watching old games - yes u see some practices, or some spaces that wouldn't exist today. At the same time, I often see shocking defending, or certain spaces open up today that wouldn't have existed in the past, so let's not oversell how good defending is now, it's not a case of 'every single thing is definitely way better now' either. Evolution is not always linear. Regardless, doesnt it naturally follow that higher standards, owed to better data/training etc would allow those past players to also scale up? Isn't that just a super obvious conclusion to come to? So what is the point of constantly saying "things are way better" or "this ex player wouldnt survive" other than to smugly and ignorantly disparage past talent? What other point is being made? I've attached a clip of Arteta (who seems to be Alex's lord and saviour pbuh going by his YT thumbnails) saying that he would be a better player today with all these modern advancements.

TH14 Comps

350,400 görüntüleme • 8 ay önce

THE CLIMAX EVERYONE REMEMBERS IS BUILT FROM THE SECOND WHERE NOTHING HAPPENS A ronin. An army. One continuous shot. The frame most people miss is the one that makes everything land: a beat of pure black right before the explosion. Here’s what that sequence actually teaches: 1. Contrast is something you spend, not a setting you turn on. Stay bright the whole time and you’ve got nowhere left to go when it counts. Hold the darkness long enough and a single bright frame feels blinding. 2. One accent color in a monochrome world hits harder than a full palette. Charcoal, ash, pewter… and exactly one slash of violet neon. Your eye goes straight to it every time. Add a second accent and you halve the power of both. 3. The blackout isn’t just a transition — it’s the turning point. Everything before it is descent. Everything after is release. The structure is disguised as lighting. 4. Flat, faceless enemies aren’t lazy. They’re deliberate hierarchy. Identical grey soldiers and helmets make the ronin pop. Give them personality and you split the audience’s attention for nothing. 5. One continuous shot forces every decision to matter. No cuts to hide behind. Framing, movement, and light have to carry the whole thing — and that’s exactly why it holds up. 6. Quiet frames buy the loud ones. There’s a moment with zero neon — just black and white, hair streaming across the frame like spilled ink. It gives you nothing… which is why the next frame hits so hard. 7. End by taking the light away. Katana lowered, tip toward the ground, no glow left on the steel. The brightest thing in the entire piece disappears. That’s what makes it feel like an ending instead of just a stop. Why this matters: Most people build climaxes by adding more — more light, more motion, more color. This one does it by subtracting first. A dead beat costs nothing and pays off everything that follows. Restraint reads as confidence. Overloading reads as insecurity. Audiences feel it before they can explain it. You don’t need a bigger budget or a better model. You just need the discipline to hold back. The real lesson isn’t “make it dark.” It’s that impact is relative. You can’t have a true peak without spending time in the valley first — and most creators rush straight to the peak, then wonder why nothing lands. This version keeps all your original insights, tightens the flow, and sounds like a thoughtful filmmaker or editor sharing something they noticed — not like generated content. Ready to post.

Nexlow

12,680 görüntüleme • 1 ay önce

here's how you can scale to 10k/month on tiktok shop with slideshows so most affiliates are stuck doing the same thing every day. film, edit, post, make like $60-80 in commissions. and the problem isn't effort, it's that your time is the bottleneck. you can't film 15 videos a day. so your output caps and your money caps with it. meanwhile there's a guy in canada who made $18k in his first two weeks. never filmed anything. never showed his face. never even held a product. canada doesn't even support tiktok shop, he's running us tiktok from there. all slideshows. and when i say slideshows i mean 4-7 images posted like a normal tiktok with a product link attached. that's it. someone buys off it, you get paid. making one takes maybe 5% of the skill of making a video. now here's the catch. tiktok gated the feature. most accounts can't attach products to photo posts, you'll get a "product links not available in photo mode" error. some accounts randomly have it. quick way to check: open tiktok studio on desktop (has to be desktop, mobile won't work), hit upload. if you see "videos or photos" you have access. click photos, upload your images, attach the link. if you only see video upload, you're not in yet. uk and europe are getting it randomly right now, us is only top gmv creators for the moment. check every day because tiktok doesn't tell you when you get it, the option just shows up. worst case you build the system now and execute day one when your account unlocks. because the people getting random access with no clue what they're doing are posting random images and making nothing. the format is easy, that doesn't mean it's mindless. the format itself is one thing repeated over and over: pain point first, product second. slide one hits an insecurity. back acne from the gym. car turning into an oven all summer. makeup that never sits right. the person scrolling sees it and goes "wait that's literally me." middle slides twist the knife a bit more. then "so i tried this thing everyone's using," show it working, before and after, and the last slide is just the offer. sale, free shipping, link below. done. that structure sells cold traffic. people who've never seen the product buy off one slideshow because you sold the problem, not the product. and here's the part most people don't clock when they're scrolling past these: none of it is real. the guy holding the ceiling fan doesn't own a ceiling fan. the back acne was generated onto the model. the smoothies were never made. it's all ai images. which kills every excuse at once. no face, no product in hand, no waiting on shipping, no country restrictions. the workflow is dumb simple. screenshot a slideshow style you like, drop it in chatgpt, say "make me 3x4 images in this style." then describe your pain point scene. couple walking to a car that's been baking in the sun, whatever it is. then grab the product image off the tiktok listing, feed it in, "now show them using this." repeat per slide. no fancy prompts, the reference images do all the work. two small things that matter more than they should. keep everything 3:4 or the mixed sizes make the whole post look off. and don't bake text into the images, add it inside tiktok. native text looks like a person posted it. baked text looks like an ad. people can feel the difference even if they can't explain it. if you want it to look even more real, take a photo of your actual kitchen or desk and only generate the product into it. real room, ai product. nobody can tell. for ideas, don't invent anything. steal structure, swap one variable. the number one post in the uk right now is a simpsons style slideshow about linen trousers. take that exact skeleton and run it with a sports set or summer shorts instead. same format, different product, suddenly it's unsaturated again. or take viral videos and turn them into slides. one guy took a viral video about a sink drainage thing, rebuilt it as images, and beat the original with 1.7m views. first week on the platform. the biggest edge though is going backwards. pull products that went viral 2-3 months ago, take the exact hooks that already converted millions of views, and rerun them as slideshows. nobody's done them in this format because the format barely exists. you're not testing ideas, you're re-releasing proven hits. then it just comes down to volume. no filming, no editing, no product costs means each post is basically free. so post 10-15 a day. most will flop, who cares. one will do 500k views in two days and when it does you remake it 50 times and drain it. every gated feature on tiktok runs the same cycle. early access prints, wide rollout saturates, then it's just another format everyone does. slideshows are still in the first part of that cycle.

Mufasa

13,066 görüntüleme • 12 gün önce

✨ I open sourced my first Chrome extension 🚀 SuperLevels I vibe coded it to replace all my Chrome extensions that are increasingly being bought up by spyware and malware companies who sell your data or worse hack your accounts and steal your stuff/money/data, which I'd call one of the top security risks right now For example: Chrome extensions can read your cookies or localStorage data, including session tokens, then login to your web or email accounts and hack you, they can inject code into any site to pull data form any site you browse, then break into your crypto accounts, drain your wallets, and selling your browsing history to ad companies, but that'd actually be the most favorable thing to happen of all these! Chrome extensions are just very very very unsafe So I coded my own, that I can trust because I made it, and I can read the source code: my extension is called 🚀SuperLevels and has all the features that the Chrome extensions I used to use have but all built into one safe one The cool thing is it's 100% open source and free, and you can audit the code first with AI yourself before installing it, and then if you do install it, customize it to your liking again with AI It has these features that improve my daily workflow while browsing the web: 🚮 Tab Cleaner Automatically closes inactive tabs after a configurable timeout (default: 5 minutes). Set excluded hosts to keep important tabs alive. View and re-open recently closed tabs. 🍪 Cookie Editor Full cookie manager for the current site. View, edit, add, and delete cookies. Export cookies as JSON. Expand any cookie to see and modify all fields including domain, path, SameSite, secure, and httpOnly flags. 🔀 Redirect Tracer See every redirect hop your browser took to reach the current page. Shows status codes (301, 302, 307, etc.) with a visual chain. Copy the full redirect chain to clipboard. 🌙 Dark Mode Instant dark mode for any website using CSS filter inversion. Adjustable brightness. Toggle per-site or globally. Images and videos are automatically re-inverted so they look normal. 𝕏 X Dim Mode Custom dim theme for X/Twitter with 7 color palettes: Dim, Slate, Jade, Plum, Dusk, Ember, or a custom hue. Live preview in the popup. ⚡ JS Toggle Disable JavaScript per-site with one click. Useful for debugging, reading articles without popups, or testing progressive enhancement. Page reloads automatically. 🚫 GDPR Cookie Consent Dismisser Auto-hides and auto-clicks cookie consent banners. Supports OneTrust, CookieBot, Didomi, Quantcast, GDPR plugins, and dozens more frameworks. Toggle off if a site breaks. 🎨 Live CSS Editor Write custom CSS for any website, applied in real-time as you type. Saved per-domain. Supports tab key for indentation. 📺 YouTube Unhook Removes YouTube distractions: no homepage feed, no sidebar suggestions, no end screen overlays, no Shorts. Search still works — just no algorithmic recommendations. 🎵 Music Recognizer Shazam-like music identification for any tab. Captures 10 seconds of audio and identifies the song via ACRCloud (free signup, bring your own API key). Results link to YouTube. History of recognized songs. 🖼 Picture-in-Picture Pop the largest video on the current tab into a floating PiP window with one click. 🗺 Google Maps Links Re-adds clickable Maps links and map preview cards to Google Search results. 🖼 View Image Adds a "View Image" button back to Google Images, linking directly to the full-size original image. {} JSON Formatter Auto-detects pure JSON response pages and formats them with syntax highlighting, collapsible sections, and a dark theme. Copy or view raw with one click. Never triggers on regular HTML pages.

@levelsio

259,463 görüntüleme • 4 ay önce