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Impact frame progress. Still not where I want it to be, but some getting there :)

132,329 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Venci Nachev
Venci Nachevvor 2 Jahren

nice,i made one last year,probably can do with a bit more polish

Profilbild von Ryan V. Pergent
Ryan V. Pergentvor 2 Jahren

Nice, I like the "Crayon" effect. That's something I want to add to mine

Profilbild von 𝐉𝐀𝐍𝐓
𝐉𝐀𝐍𝐓vor 2 Jahren

NICE! You might already have these in mind, but two things that might help are, (1.) no fade out cause it loses the impact. (2.) Making it a bit more blinding and a little more flickery. Not epileptic amounts 😅 but I often see frames going from primary white to black and switch.

Profilbild von Zvezdan Nedeljkovic
Zvezdan Nedeljkovicvor 2 Jahren

Woow really nice effect!

Profilbild von ichigo | ACEL
ichigo | ACELvor 2 Jahren

This is awesome keep at it

Profilbild von Varun Mayya
Varun Mayyavor 2 Jahren

This is sick!

Profilbild von ZeFellow (Commission open)
ZeFellow (Commission open)vor 2 Jahren

god damn i've heard about scrolling textures and other neat Game dev SFX tricks but how in the world does this one work? im assuming both the player and target gets isolated into a black and white silhouette then some kind of warp effect? that or a displacement map?

Profilbild von Ryan V. Pergent
Ryan V. Pergentvor 2 Jahren

I do use a displacement map, but then some extra logic to redo the lighting directly in the material based on some blueprint logic. There is much more I want to add to this effect though, it's only the first step.

Profilbild von DipityKris
DipityKrisvor 2 Jahren

All I have to say is YES! MORE!

Profilbild von Major Batman
Major Batmanvor 2 Jahren

I went to the Kung Fu movie museum in Hong kong, and the one they talk about is showing the punch hit twice, very cool work

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