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implemented a contextual hit reaction system for NPCs and added a toggleable "center axis relock" stance for those that want to feel a bit more like John Wick #screenshotsaturday #gamedev #indiedev
76,538 views • 7 months ago •via X (Twitter)
53 Comments

This, 10hit and World of Dogs are the games I’m looking forward to the most

I'm glad to hear that!

thank you 🙏

This game looks so cool but my bum ahh pc probably cant even handle it💀

lol, I promise to optimize it as much as possible!

@blasko_art I do like games like trepang² and Max Payne

I cannot wait to try this, do you have plans of releasing a demo?

yeah I definitely plan on releasing a demo!

Lookin forward to it!

I CANNOT wait for a demo this shit is fire!!!!

thank you!

All my favourite gun sound effects are here

Awesome. Enemy knock back looking legit.

Finally, Trepang3

I love the Wick Flick in the pistol reload

Reminds me of Gentleman's Violence

looks great!

thank you!

@blasko_art I’ve seen a lot of clips like this over the years but this one stands out to me. I like it

@blasko_art thank you!

this looks fucking fire

OMG that dive kick is sick

thank you!

Imagine a game like this but in VR that would be crazy

Can’t wait to see this game once its in the polishing stage and models are being swapped out

Nice work! Hit markers ruin games like this though. First thing I usually mod out

there will be options to disable both hit- and killmarkers!

Looks awesome! But will this be one of those games where you slide and your character magically accelerates by 50mph during the slide? It's probably my biggest pet peeve in FPS games alongside "dashes" and that stuff is in every fps game now.

thank you! there is a small speed boost when starting a slide (7.5u/s -> 9u/s), but this is largely just to counter-act the initial friction of the slide

This looks so fucking good man wtf

thank you!

So when can you play a demo of it?

can't say for sure yet, but hopefully soon! the game is almost feature complete, so then I just need some proper graphics, a level or two, and fix a few bugs

this looks sooo good

yo, as 20y fps fan somebody is cooking here

I appreciate the combat knife. Looks interesting. Smooth.

@TSultan14799582 thank you!

FUCKIN BR0000TAAAAL

this is looking fantastic, please keep up the hard work!

thank you!

how are the projectiles gonna work? closer to EFT or CoD?

player projectiles will almost always be hitscan without dropoff (unless I add a rocket launcher or something, then it will be a physical projectile), and enemies shoot physical projectiles

Ah i see. I was curious house point firing/hip firing would work

do you mean in terms of recoil, projectile spread, movement speed, etc?

Projectile spread. I was curious if it works like tarkovs in the sense the projectile is made within the actual gun model and behaves like a real gun (pinpoint point shooting/hipfire and not whatever cod has where it sprays everywhere)

ah okay now I understand! it works similar to CoD. every time you shoot a weapon a hitscan is cast from the camera in it's forward direction (with gun- and movement dependent spread). EFT's way of doing it would be cool but too realistic for the movement in this game I think

Ah that makes sense! Thanks for indulging me! I hope to see your game number one on steam!

you're welcome and thank you!

Mirror's Edge vibes

Any wishlist code to follow?

not yet!

i need to play this game!!! can't wait for the demo.

God, this looks so good. More games need to add the John Wick stance Say, would you be down for some volunteer work for the enemies' character designs? I need more experience and I would love to contribute to such a cool project c:
