Загрузка видео...
Не удалось загрузить видео
Implemented some basic PCSS in URP today, I remember trying to do this years ago and failing miserably, now it just took a few hours, guess I did learn something after all
11,110 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 3

Iron Tarkus2 лет назад
Looks amazing! I can't remember how many times I read that NVIDIA publication until I finally got it! 🤣

Luis2 лет назад
What means PCSS?

Thomaz Nardelli2 лет назад
it's a soft shadow technique
