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In an upcoming tutorial, we will be building a very particular shader! One which transforms a single simple plane into a landscape with beaches, fields, forests, mountains, and an animated sea. 🏔️ #b3d #Blender3d #blender #blendercommunity #3dart
200,236 Aufrufe • vor 3 Jahren •via X (Twitter)
10 Kommentare

Looking forward 😉 to watch this magic

Thanks Amr! I hope not to disappoint. 🪄

Nice. Can this work using world coordinates and displace tangent space? ie as the plane moves the texture is in the world space not object, so you get an plane exposing the new terrain endlessly as it moves

Hey Bob. It can certainly use World coordinates, or Object, or UVs, or whichever are most convenient. I haven't tried Tangent Space Displacement but I see no reason why it should be an issue. I'll try it out and bring it up in the tutorial. Cheers!

like it,I wish you the best of luck✌️⚡️

Thank you very much! Fingers crossed for it going smoothly!

I've been waiting for something like this for 3 years. Can't wait

@_LT_17_ Wow! I hope I'll make it worth the wait.

Look forward to seeing that!

Thank you! I'll post links here when it goes online.
