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In an upcoming tutorial, we will be building a very particular shader! One which transforms a single simple plane into a landscape with beaches, fields, forests, mountains, and an animated sea. 🏔️ #b3d #Blender3d #blender #blendercommunity #3dart

200,240 views • 3 years ago •via X (Twitter)

10 Comments

Amr Tahtawi's profile picture
Amr Tahtawi3 years ago

Looking forward 😉 to watch this magic

OfNodesAndNoodles's profile picture
OfNodesAndNoodles3 years ago

Thanks Amr! I hope not to disappoint. 🪄

bobduffy 🖱️🎨's profile picture
bobduffy 🖱️🎨3 years ago

Nice. Can this work using world coordinates and displace tangent space? ie as the plane moves the texture is in the world space not object, so you get an plane exposing the new terrain endlessly as it moves

OfNodesAndNoodles's profile picture
OfNodesAndNoodles3 years ago

Hey Bob. It can certainly use World coordinates, or Object, or UVs, or whichever are most convenient. I haven't tried Tangent Space Displacement but I see no reason why it should be an issue. I'll try it out and bring it up in the tutorial. Cheers!

RMA's profile picture
RMA3 years ago

like it,I wish you the best of luck✌️⚡️

OfNodesAndNoodles's profile picture
OfNodesAndNoodles3 years ago

Thank you very much! Fingers crossed for it going smoothly!

Tait's profile picture
Tait3 years ago

I've been waiting for something like this for 3 years. Can't wait

OfNodesAndNoodles's profile picture
OfNodesAndNoodles3 years ago

@_LT_17_ Wow! I hope I'll make it worth the wait.

ACR's profile picture
ACR3 years ago

Look forward to seeing that!

OfNodesAndNoodles's profile picture
OfNodesAndNoodles3 years ago

Thank you! I'll post links here when it goes online.

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