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In an upcoming tutorial, we will be building a very particular shader! One which transforms a single simple plane into a landscape with beaches, fields, forests, mountains, and an animated sea. 🏔️ #b3d #Blender3d #blender #blendercommunity #3dart

200,240 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Amr Tahtawi
Amr Tahtawi3 лет назад

Looking forward 😉 to watch this magic

Фото профиля OfNodesAndNoodles
OfNodesAndNoodles3 лет назад

Thanks Amr! I hope not to disappoint. 🪄

Фото профиля bobduffy 🖱️🎨
bobduffy 🖱️🎨3 лет назад

Nice. Can this work using world coordinates and displace tangent space? ie as the plane moves the texture is in the world space not object, so you get an plane exposing the new terrain endlessly as it moves

Фото профиля OfNodesAndNoodles
OfNodesAndNoodles3 лет назад

Hey Bob. It can certainly use World coordinates, or Object, or UVs, or whichever are most convenient. I haven't tried Tangent Space Displacement but I see no reason why it should be an issue. I'll try it out and bring it up in the tutorial. Cheers!

Фото профиля RMA
RMA3 лет назад

like it,I wish you the best of luck✌️⚡️

Фото профиля OfNodesAndNoodles
OfNodesAndNoodles3 лет назад

Thank you very much! Fingers crossed for it going smoothly!

Фото профиля Tait
Tait3 лет назад

I've been waiting for something like this for 3 years. Can't wait

Фото профиля OfNodesAndNoodles
OfNodesAndNoodles3 лет назад

@_LT_17_ Wow! I hope I'll make it worth the wait.

Фото профиля ACR
ACR3 лет назад

Look forward to seeing that!

Фото профиля OfNodesAndNoodles
OfNodesAndNoodles3 лет назад

Thank you! I'll post links here when it goes online.

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