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In case anyone doesn't know what I'm talking about. Every time the camera changes some asset disappears or t-poses and takes upwards of 7 frames to fix itself. A lot of games have this problem because of culling but most games take only a frame to fix this is insane
24,392 views • 1 year ago •via X (Twitter)
6 Comments

ah yes, every render pipeline engineer’s worst nightmare: the hard camera cut let’s just throw away literally every bit of temporal caching and optimization we’ve worked so hard on oh and the new scene needs to pop in immediately thanks!

I won’t pretend to know a single thing about game development but it just baffles me how and it is in this game. It happens even in single wild pokemon battles. The game can’t just keep two pokemon loaded in at all times??

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Pokemon Legends ZA 70$ on NS2 btw, and windows and balconies are flat textures

Depends on the system tbh. I know the switch STRUGGLES to render objects vs. a PC would have this pre loaded

wait i need to know if you're following vgc

