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In case anyone doesn't know what I'm talking about. Every time the camera changes some asset disappears or t-poses and takes upwards of 7 frames to fix itself. A lot of games have this problem because of culling but most games take only a frame to fix this is insane

24,392 views • 1 year ago •via X (Twitter)

6 Comments

Evanosaurus "Unrawrl Engine 5.6" Rex's profile picture
Evanosaurus "Unrawrl Engine 5.6" Rex1 year ago

ah yes, every render pipeline engineer’s worst nightmare: the hard camera cut let’s just throw away literally every bit of temporal caching and optimization we’ve worked so hard on oh and the new scene needs to pop in immediately thanks!

🌟 Tyler Koberstein 🏳️‍🌈's profile picture
🌟 Tyler Koberstein 🏳️‍🌈1 year ago

I won’t pretend to know a single thing about game development but it just baffles me how and it is in this game. It happens even in single wild pokemon battles. The game can’t just keep two pokemon loaded in at all times??

RedDeer.Games's profile picture
RedDeer.Games1 year ago

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

Chris's profile picture
Chris1 year ago

Pokemon Legends ZA 70$ on NS2 btw, and windows and balconies are flat textures

Gay Chaos™️'s profile picture
Gay Chaos™️1 year ago

Depends on the system tbh. I know the switch STRUGGLES to render objects vs. a PC would have this pre loaded

Suggy's profile picture
Suggy1 year ago

wait i need to know if you're following vgc

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