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In case anyone doesn't know what I'm talking about. Every time the camera changes some asset disappears or t-poses and takes upwards of 7 frames to fix itself. A lot of games have this problem because of culling but most games take only a frame to fix this is insane

24,392 Aufrufe • vor 1 Jahr •via X (Twitter)

6 Kommentare

Profilbild von Evanosaurus "Unrawrl Engine 5.6" Rex
Evanosaurus "Unrawrl Engine 5.6" Rexvor 1 Jahr

ah yes, every render pipeline engineer’s worst nightmare: the hard camera cut let’s just throw away literally every bit of temporal caching and optimization we’ve worked so hard on oh and the new scene needs to pop in immediately thanks!

Profilbild von 🌟 Tyler Koberstein 🏳️‍🌈
🌟 Tyler Koberstein 🏳️‍🌈vor 1 Jahr

I won’t pretend to know a single thing about game development but it just baffles me how and it is in this game. It happens even in single wild pokemon battles. The game can’t just keep two pokemon loaded in at all times??

Profilbild von RedDeer.Games
RedDeer.Gamesvor 1 Jahr

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

Profilbild von Chris
Chrisvor 1 Jahr

Pokemon Legends ZA 70$ on NS2 btw, and windows and balconies are flat textures

Profilbild von Gay Chaos™️
Gay Chaos™️vor 1 Jahr

Depends on the system tbh. I know the switch STRUGGLES to render objects vs. a PC would have this pre loaded

Profilbild von Suggy
Suggyvor 1 Jahr

wait i need to know if you're following vgc

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