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In the "server update" Valve changed pauses: Added network timers for unpausing (m_fUnpauseRawTime / m_fUnpauseCurTime) - a separate countdown before resuming the game. The new CCitadel_Modifier_PauseUnPause modifier now remembers the player's view angle at the start of the pause (m_qPauseStartAngle). This means that you can look around with your...

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