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Industrial software doesn’t have to feel like industrial software Manage warehouses like you’re playing a strategy game Built with Opus 5.5

1,337,360 views • 23 hours ago •via X (Twitter)

37 Comments

Tom's profile picture
Tom22 hours ago

As much as this looks great and I enjoy it… the first visual glitch that disrupts logistics for hours or boomer that needs to be trained on this and you’ll see why UIs like this are not used for real world controls

Dilum Sanjaya's profile picture
Dilum Sanjaya23 hours ago

I’m thinking of adding more features to this, so there’ll be more updates soon.

Dilum Sanjaya's profile picture
Dilum Sanjaya23 hours ago

There’s a lot you can borrow from strategy games and bring into industrial software.

Dilum Sanjaya's profile picture
Dilum Sanjaya23 hours ago

Here’s a map interaction mechanic from the Total War games that could also work really well in map-based apps.

Ryan's profile picture
Ryan22 hours ago

enterprise software is just a strategy game designed by someone who hates fun

Chevrolet Elvis's profile picture
Chevrolet Elvis22 hours ago

needs a mode for loading dock workers to stand around complaining about their ex-wives

Actian for Developers's profile picture
Actian for Developers21 hours ago

imagine a world where we play games, but those games are the actual work translated into the physical world. Right, kinda like Enders Game but errr without all that. We'd have so many people working lmao

Jeremiah Krakowski's profile picture
Jeremiah Krakowski22 hours ago

Is it practical tho

liulangshanghai's profile picture
liulangshanghai23 hours ago

传到GitHub吗,期待

David Tran's profile picture
David Tran22 hours ago

Watching on-time delivery stay near 96% while seeing all the trucks move around the warehouses is quite satisfying. Managing a dock like a strategy game is actually a clever idea. Would love to see how you build upon this idea.

Atalay's profile picture
Atalay22 hours ago

Phenomenal job, congrats! I was actually thinking of something similar for a manufacturing facility where you can just click on the machines and see their stats, read parameters etc. Would you share some more details, such as the tech stack, tools you've used or the workflow you followed etc?

Native AI's profile picture
Native AI22 hours ago

This is the future of software, totally custom

minos's profile picture
minos21 hours ago

Game developers will rule the world.

Jonas Xue's profile picture
Jonas Xue23 hours ago

A “what needs attention?” overlay feels like a great next feature: blocked aisles, delayed picks, low stock. Click a hotspot and jump straight to the task. The strategy-game metaphor has room for some useful shortcuts.

dizzee's profile picture
dizzee21 hours ago

add a layoffs button 🙏🙏🙏

Inmersion's profile picture
Inmersion23 hours ago

I need prompt :)

alpha raccoon's profile picture
alpha raccoon22 hours ago

Is this palantir for zoomers

jpemberthy's profile picture
jpemberthy21 hours ago

This is what I'm talking about. These tools raise the bar for craftsmanship. Buildddddd. No excuses for shitty software. A cleanse is coming.

Eghosa's profile picture
Eghosa21 hours ago

@Iamkingsleyf As a fully recovered Football Manager additct, this would make me relapse 😂😂😂

lucid's profile picture
lucid21 hours ago

@psyhiris been working on something similar but the architecture is really different, distributed system rather than a monolith

Shaikh | Ship With Agents's profile picture
Shaikh | Ship With Agents21 hours ago

This looks incredibly clean! As someone just starting out, what tools or frameworks did you use alongside Opus 5.5 to get this kind of 3D aesthetic?

JP Cardama's profile picture
JP Cardama23 hours ago

Games solved "show a thousand moving things at a glance" decades ago, and enterprise dashboards never borrowed it. Did Opus come up with the game-style UI, or did you sketch it first?

Anshuman's profile picture
Anshuman22 hours ago

Can you help me learn, How did you build this?

Palash Sharma's profile picture
Palash Sharma23 hours ago

This is so amazing and detailed at the same time. Is there some place I can play around with it?

Ricardo Velasquez's profile picture
Ricardo Velasquez22 hours ago

This is very cool. I wanted to make this years ago, at the time felt nearly impossiy

Tyler's profile picture
Tyler21 hours ago

Roughly how long did it take and how many times did you pay for more tokens outside the limits daily or weekly limit? Just trying to get a baseline.

Balogun of Grit's profile picture
Balogun of Grit22 hours ago

What's the idea around this? is there an integration with the physical vehicles or what? Just genuinely curious boss

Adeel Khan (عدیل)'s profile picture
Adeel Khan (عدیل)21 hours ago

I like this framing. Game-inspired feedback can make status and next actions easier to scan, as long as it maps to the real work and doesn't obscure the operational detail people rely on.

TrinityY's profile picture
TrinityY21 hours ago

Add a mini game for setting a WMS up and we’re set.

Tycoon Whibbey's profile picture
Tycoon Whibbey22 hours ago

what the genius!

Hamido Teck's profile picture
Hamido Teck21 hours ago

This is lovely 😊

TankDaGamer's profile picture
TankDaGamer21 hours ago

This is amazing !

Alex Hilger's profile picture
Alex Hilger22 hours ago

That's super cool

Vlad Likh's profile picture
Vlad Likh21 hours ago

Sure, let’s spend resources on useless animated cars.

Nilan Sanjaya's profile picture
Nilan Sanjaya22 hours ago

Looking great! well polished!

Aapakari's profile picture
Aapakari21 hours ago

Every warehouse is one missed shipment away from a rage quit.

Toged's profile picture
Toged22 hours ago

In which language to you develop it ?

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