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Industrial software doesn’t have to feel like industrial software Manage warehouses like you’re playing a strategy game Built with Opus 5.5

1,215,219 просмотров • 22 часов назад •via X (Twitter)

Комментарии: 37

Фото профиля Tom
Tom20 часов назад

As much as this looks great and I enjoy it… the first visual glitch that disrupts logistics for hours or boomer that needs to be trained on this and you’ll see why UIs like this are not used for real world controls

Фото профиля Dilum Sanjaya
Dilum Sanjaya22 часов назад

I’m thinking of adding more features to this, so there’ll be more updates soon.

Фото профиля Dilum Sanjaya
Dilum Sanjaya22 часов назад

There’s a lot you can borrow from strategy games and bring into industrial software.

Фото профиля Dilum Sanjaya
Dilum Sanjaya22 часов назад

Here’s a map interaction mechanic from the Total War games that could also work really well in map-based apps.

Фото профиля Ryan
Ryan20 часов назад

enterprise software is just a strategy game designed by someone who hates fun

Фото профиля Chevrolet Elvis
Chevrolet Elvis21 часов назад

needs a mode for loading dock workers to stand around complaining about their ex-wives

Фото профиля Actian for Developers
Actian for Developers20 часов назад

imagine a world where we play games, but those games are the actual work translated into the physical world. Right, kinda like Enders Game but errr without all that. We'd have so many people working lmao

Фото профиля Jeremiah Krakowski
Jeremiah Krakowski21 часов назад

Is it practical tho

Фото профиля liulangshanghai
liulangshanghai21 часов назад

传到GitHub吗,期待

Фото профиля David Tran
David Tran21 часов назад

Watching on-time delivery stay near 96% while seeing all the trucks move around the warehouses is quite satisfying. Managing a dock like a strategy game is actually a clever idea. Would love to see how you build upon this idea.

Фото профиля Atalay
Atalay21 часов назад

Phenomenal job, congrats! I was actually thinking of something similar for a manufacturing facility where you can just click on the machines and see their stats, read parameters etc. Would you share some more details, such as the tech stack, tools you've used or the workflow you followed etc?

Фото профиля Native AI
Native AI21 часов назад

This is the future of software, totally custom

Фото профиля minos
minos20 часов назад

Game developers will rule the world.

Фото профиля Jonas Xue
Jonas Xue21 часов назад

A “what needs attention?” overlay feels like a great next feature: blocked aisles, delayed picks, low stock. Click a hotspot and jump straight to the task. The strategy-game metaphor has room for some useful shortcuts.

Фото профиля dizzee
dizzee20 часов назад

add a layoffs button 🙏🙏🙏

Фото профиля Inmersion
Inmersion21 часов назад

I need prompt :)

Фото профиля alpha raccoon
alpha raccoon20 часов назад

Is this palantir for zoomers

Фото профиля jpemberthy
jpemberthy20 часов назад

This is what I'm talking about. These tools raise the bar for craftsmanship. Buildddddd. No excuses for shitty software. A cleanse is coming.

Фото профиля Eghosa
Eghosa20 часов назад

@Iamkingsleyf As a fully recovered Football Manager additct, this would make me relapse 😂😂😂

Фото профиля lucid
lucid20 часов назад

@psyhiris been working on something similar but the architecture is really different, distributed system rather than a monolith

Фото профиля Shaikh | Ship With Agents
Shaikh | Ship With Agents20 часов назад

This looks incredibly clean! As someone just starting out, what tools or frameworks did you use alongside Opus 5.5 to get this kind of 3D aesthetic?

Фото профиля JP Cardama
JP Cardama21 часов назад

Games solved "show a thousand moving things at a glance" decades ago, and enterprise dashboards never borrowed it. Did Opus come up with the game-style UI, or did you sketch it first?

Фото профиля Anshuman
Anshuman21 часов назад

Can you help me learn, How did you build this?

Фото профиля Palash Sharma
Palash Sharma22 часов назад

This is so amazing and detailed at the same time. Is there some place I can play around with it?

Фото профиля Ricardo Velasquez
Ricardo Velasquez21 часов назад

This is very cool. I wanted to make this years ago, at the time felt nearly impossiy

Фото профиля Tyler
Tyler20 часов назад

Roughly how long did it take and how many times did you pay for more tokens outside the limits daily or weekly limit? Just trying to get a baseline.

Фото профиля Balogun of Grit
Balogun of Grit21 часов назад

What's the idea around this? is there an integration with the physical vehicles or what? Just genuinely curious boss

Фото профиля Adeel Khan (عدیل)
Adeel Khan (عدیل)19 часов назад

I like this framing. Game-inspired feedback can make status and next actions easier to scan, as long as it maps to the real work and doesn't obscure the operational detail people rely on.

Фото профиля TrinityY
TrinityY20 часов назад

Add a mini game for setting a WMS up and we’re set.

Фото профиля Tycoon Whibbey
Tycoon Whibbey21 часов назад

what the genius!

Фото профиля Hamido Teck
Hamido Teck20 часов назад

This is lovely 😊

Фото профиля TankDaGamer
TankDaGamer20 часов назад

This is amazing !

Фото профиля Alex Hilger
Alex Hilger21 часов назад

That's super cool

Фото профиля Vlad Likh
Vlad Likh20 часов назад

Sure, let’s spend resources on useless animated cars.

Фото профиля Nilan Sanjaya
Nilan Sanjaya20 часов назад

Looking great! well polished!

Фото профиля Aapakari
Aapakari20 часов назад

Every warehouse is one missed shipment away from a rage quit.

Фото профиля Toged
Toged21 часов назад

In which language to you develop it ?

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